Display Reviews - DXOMARK https://www.dxomark.com/category/display-reviews/ The leading source of independent audio, display, battery and image quality measurements and ratings for smartphone, camera, lens, wireless speaker and laptop since 2008. Thu, 11 Dec 2025 14:41:21 +0000 en-US hourly 1 https://wordpress.org/?v=6.4.3 https://www.dxomark.com/wp-content/uploads/2019/09/logo-o-transparent-150x150.png Display Reviews - DXOMARK https://www.dxomark.com/category/display-reviews/ 32 32 Samsung Galaxy S25 FE Display test https://www.dxomark.com/samsung-galaxy-s25-fe-display-test/ https://www.dxomark.com/samsung-galaxy-s25-fe-display-test/#respond Thu, 11 Dec 2025 14:41:21 +0000 https://www.dxomark.com/?p=189066&preview=true&preview_id=189066 We put the Samsung Galaxy S25 FE through our rigorous DXOMARK Display test suite to measure its performance across four criteria. In this test results, we will break down how it fared in a variety of tests and several common use cases. Overview Key display specifications 6.7 inches AMOLED (~90.2% screen-to-body ratio) Dimensions: 161.3 x [...]

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We put the Samsung Galaxy S25 FE through our rigorous DXOMARK Display test suite to measure its performance across four criteria. In this test results, we will break down how it fared in a variety of tests and several common use cases.

Overview

Key display specifications

  • 6.7 inches AMOLED (~90.2% screen-to-body ratio)
  • Dimensions: 161.3 x 76.6 x 7.4 mm (6.35 x 3.02 x 0.29 inches)
  • Resolution: 1080 x 2340 pixels, (~385 ppi density)
  • Aspect ratio: None
  • Refresh rate: 120 Hz

Scoring

Sub-scores and attributes included in the calculations of the global score.

Samsung Galaxy S25 FE
156
display
151

164

161

167

164

167

141

164

Eye Comfort Label & Attributes

Eye Comfort
<10%
Flicker perception probability
% of population
1.56
Minimum Brightness
in nits
0.56
Circadian Action Factor
 
99%
Color
Consistency
vs Display-P3 color space

Pros

  • Excellent overall video experience.
  • Colors are pleasant and accurate in natural mode.
  • Touch is fast and accurate.

Cons

  • Brightness is high in lowlight and dark environment.
  • Unwanted touches when using the device with one hand are frequent.

The Samsung Galaxy S25 FE strengthens its display profile with improved color accuracy, better uniformity, and more stable viewing-angle behavior, offering a smoother and more coherent visual experience overall. Although its peak brightness remains behind the flagship tier, the device maintains reliable calibration and consistent performance across most real-world conditions.

In Natural Mode, the Samsung Galaxy S25 FE provides accurate, well-balanced colors with restrained saturation, ensuring faithful rendering for both multimedia and everyday use.

Peak luminance is lower than that of the flagship S25 models in High Brightness Mode, which can slightly hinder readability in strong sunlight. Still, brightness transitions are fluid, and outdoor visibility remains acceptable.

Uniformity and viewing-angle handling show the clearest generational gains: the panel exhibits fewer brightness inconsistencies, and color shifts are better controlled when tilted, delivering a more stable and cohesive image.

Beyond these improvements, the device offers an excellent video experience, pleasant color reproduction in Natural Mode, and fast, accurate touch response. However, brightness tends to be high in low-light environments, and unwanted touches occur frequently during one-handed use.

The Galaxy S25 FE also earns the Eye Comfort Label, providing effective blue-light reduction while maintaining natural and accurate color reproduction, ensuring a viewing experience that is both eye-friendly and visually faithful.

Test summary

About DXOMARK Display tests: For scoring and analysis, a device undergoes a series of objective and perceptual tests in controlled lab and real-life conditions. The DXOMARK Display score takes into account the overall user experience the screen provides, considering the hardware capacity and the software tuning. In testing, only factory-installed video and photo apps are used.  More in-depth details about how DXOMARK tests displays are available in the article “A closer look at DXOMARK Display testing.”

The following section focuses on the key elements of our exhaustive tests and analyses performed in DXOMARK laboratories. Full reports with detailed performance evaluations are available upon request. To order a copy, please contact us.

Readability

151

Samsung Galaxy S25 FE

164

Samsung Galaxy S24 Ultra
How Display Readability score is composed

Readability evaluates the user’s ease and comfort of viewing still content, such as photos or a web page, on the display under different lighting conditions. Our measurements run in the labs are completed by perceptual testing and analysis.

Luminance under various lighting conditions
This graph shows the screen luminance in environments that range from total darkness to outdoor conditions. In our labs, the indoor environment (250 lux to 830 lux) simulates the artificial and natural lighting conditions commonly seen in homes (with medium diffusion); the outdoor environment (from 20,000 lux) replicates a situation with highly diffused light.
Contrast under various lighting conditions
This graph shows the screen’s contrast levels in lighting environments that range from total darkness to outdoor conditions. In our labs, the indoor environment (250 lux to 830 lux) simulates the artificial and natural lighting conditions commonly seen in homes (with medium diffusion); the outdoor environment (from 20,000 lux) replicates a situation with highly diffused light.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Luminance vs Viewing Angle
This graph presents how the luminance drops as viewing angles increase.

Average Reflectance (SCI) Samsung Galaxy S25 FE
4.8 %
Low
Good
Bad
High
Samsung Galaxy S25 FE
Google Pixel 10
Honor 400
SCI stands for Specular Component Included, which measures both the diffuse reflection and the specular reflection. Reflection from a simple glass sheet is around 4%, while it reaches about 6% for a plastic sheet. Although smartphones’ first surface is made of glass, their total reflection (without coating) is usually around 5% due to multiple reflections created by the complex optical stack.
Average reflectance is computed based on the spectral reflectance in the visible spectrum range (see graph below) and human spectral sensitivity.
Reflectance (SCI)
Wavelength (horizontal axis) defines light color, but also our capacity to see it; for example, UV is a very low wavelength that the human eye cannot see; Infrared is a high wavelength that the human eye also cannot see). White light is composed of all wavelengths between 400 nm and 700 nm, i.e. the range the human eye can see. Measurements above show the reflection of the devices within the visible spectrum range (400 nm to 700 nm).

Uniformity
This graph shows the distribution of luminance throughout the entire display panel. Uniformity is measured with a 20% gray pattern, with bright green indicating ideal luminance. An evenly spread-out bright green color on the screen indicates that the display’s brightness is uniform. Other colors indicate a loss of uniformity.
PWM Frequency Samsung Galaxy S25 FE
480 Hz
Bad
Good
Bad
Great
Samsung Galaxy S25 FE
Google Pixel 10
Honor 400
Pulse width modulation is a modulation technique that generates variable-width pulses to represent the amplitude of an analog input signal. This measurement is important for comfort because flickering at low frequencies can be perceived by some individuals, and in the most extreme cases, can induce seizures. Some experiments show that discomfort can appear at a higher frequency. A high PWM frequency (>1500 Hz) tends to be less disturbing for users.
Temporal Light Modulation
This graph represents the frequencies of lighting variation; the highest peak gives the most important modulation. The combination of a low frequency and a high peak is susceptible to inducing eye fatigue.

Color

161

Samsung Galaxy S25 FE

167

Google Pixel 10
How Display Color score is composed

Color evaluations are performed in different lighting conditions to see how well the device manages color with the surrounding environment. Devices are tested with sRGB and Display-P3 image patterns. Both faithful mode and default mode are used for our evaluation. Our measurements run in the labs are completed by perceptual testing & analysis.

White point color under D65 illuminant at 830 lux
This graph shows the white point coordinates for the image pattern using the default or the faithful mode. D65 illuminant (6500 Kelvin) is a standard that defines the color of white at midday; it is used for display calibration as a white reference, therefore devices are expected to be at or close to the D65 white point.
Color fidelity
Each arrow represents the color difference between a target color pattern (base of the arrow) and its actual measurement (tip of the arrow). The longer the arrow, the more visible the color difference is. If the arrow stays within the circle, the color difference will be visible only to trained eyes. The tested color mode is the most faithful proposed by each device, and a color correction is applied to account for the different white points of each device.
White color shift with angle
This graph shows the color shift when the screen is at an angle. Each dot represents a measurement at a particular angle. Dots inside the inner circle exhibit no color shift in angle; those between the inner and outer circle have shifts that only trained experts will see; but those falling outside the outer circle are noticeable.
Circadian Action Factor Samsung Galaxy S25 FE
0.56
Good
Good
Bad
Bad
Samsung Galaxy S25 FE
Google Pixel 10
Honor 400
The circadian action factor is a metric that defines how light impacts the human sleep cycle. It is the ratio of the light energy contributing to sleep disturbances (centered around 450 nm, representing blue light) over the light energy contributing to our perception (covering 400 nm to 700 nm and centered on 550 nm, which is green light). A high circadian action factor means that the ambient light contains strong blue-light energy and is likely to affect the body’s sleep cycle, while a low circadian action factor implies the light has weak blue-light energy and is less likely to affect sleeping patterns.
Spectrum of white emission with Night mode ON
Spectrum measurements of a white web page with BLF mode on and off. This graph shows the impact of blue light filtering on the whole spectrum. All other settings used are default, in particular, the luminance level follows the auto-brightness adaptation from the manufacturer.
The wavelength (horizontal axis) defines light color but also the capacity to see it. For example, UV, which has a very low wavelength, and infra-red, which has a high wavelength, are both not visible to the human eye. White light is composed of all wavelengths between 400 nm and 700 nm, which is the range visible to the human eye.
Spectrum of white emission with Night mode OFF
Spectrum measurements of a white web page with BLF mode on and off. This graph shows the impact of blue light filtering on the whole spectrum. All other settings used are default, in particular, the luminance level follows the auto-brightness adaptation from the manufacturer.
The wavelength (horizontal axis) defines light color but also the capacity to see it. For example, UV, which has a very low wavelength, and infra-red, which has a high wavelength, are both not visible to the human eye. White light is composed of all wavelengths between 400 nm and 700 nm, which is the range visible to the human eye.

Video

164

Samsung Galaxy S25 FE

167

Samsung Galaxy S25 Ultra
How Display Video score is composed

The video attribute evaluates the Standard Dynamic Range (SDR) and High Dynamic Range (HDR10) video handling in indoor and low-light conditions . Our measurements run in the labs are completed by perceptual testing and analysis.

Video peak luminance vs Lighting conditions
This bar chart presents the peak luminance measured for SDR and HDR10 content on a 10% window white pattern.
Video peak luminance vs Lighting conditions
This bar chart presents the peak luminance measured for SDR and HDR10 content on a 10% window white pattern.

SDR video EOTF curve
These curves represent the SDR video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for SDR videos follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
SDR video EOTF curve
These curves represent the SDR video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for SDR videos follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
HDR10 video EOTF curve
These curves represent the HDR10 video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). While the PQ (Perceptual Quantizer) standard is reminded here for reference, it cannot be a target for smartphones as it is an absolute standard whereas smartphones adapt their brightness to lighting conditions. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
HDR10 video EOTF curve
These curves represent the HDR10 video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). While the PQ (Perceptual Quantizer) standard is reminded here for reference, it cannot be a target for smartphones as it is an absolute standard whereas smartphones adapt their brightness to lighting conditions. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
Gamut coverage for video content under 0 lux environment
The primary colors are measured both in HDR10 and SDR. The solid color gamut measures the extent of the color area that the device can render in total darkness. The dotted line represents the content’s artistic intent. The measured gamut should match the master color space of each video.
Gamut coverage for video content under 830 lux environment
The primary colors are measured both in HDR10 and SDR. The solid color gamut measures the extent of the color area that the device can render in total darkness. The dotted line represents the content’s artistic intent. The measured gamut should match the master color space of each video.
SDR Video Frame Drops FHD at 30 fps
0 %
Few
Good
Bad
Many
Samsung Galaxy S25 FE
Google Pixel 10
Honor 400
HDR Video Frame Drops UHD at 30 fps
0 %
Few
Good
Bad
Many
Samsung Galaxy S25 FE
Google Pixel 10
Honor 400
These gauges present the percentage of frame irregularities in a 30-second video. These irregularities are not necessarily perceived by users (unless they are all located at the same time stamp) but are an indicator of performance.

Touch

141

Samsung Galaxy S25 FE

164

Google Pixel 7 Pro
How Display Touch score is composed

We evaluate the touch attributes under many types of contents where touch is key, and requires different behaviors such as gaming (quick touch to response time), web (smooth scrolling of the page) and images (accurate and smooth navigation from one image to another).

Average Touch Response Time Samsung Galaxy S25 FE
62 ms
Fast
Good
Bad
Slow
Samsung Galaxy S25 FE
Google Pixel 10
Honor 400
Touch To Display response time
This response time test precisely evaluates the time elapsed between a single touch of the robot on the screen and the displayed action. This test is applied to activities that require high reactivity, such as gaming.

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Apple iPhone 17 Pro Max Display test https://www.dxomark.com/apple-iphone-17-pro-max-display-test/ https://www.dxomark.com/apple-iphone-17-pro-max-display-test/#respond Mon, 27 Oct 2025 11:09:32 +0000 https://www.dxomark.com/?p=188379&preview=true&preview_id=188379 We put the Apple iPhone 17 Pro Max through our rigorous DXOMARK Display test suite to measure its performance across four criteria. In this test results, we will break down how it fared in a variety of tests and several common use cases. Overview Key display specifications 6.9 inches OLED (~91.1% screen-to-body ratio) Dimensions: 163.0 [...]

The post Apple iPhone 17 Pro Max Display test appeared first on DXOMARK.

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We put the Apple iPhone 17 Pro Max through our rigorous DXOMARK Display test suite to measure its performance across four criteria. In this test results, we will break down how it fared in a variety of tests and several common use cases.

Overview

Key display specifications

  • 6.9 inches OLED (~91.1% screen-to-body ratio)
  • Dimensions: 163.0 x 77.6 x 8.8 mm (6.42 x 3.06 x 0.35 inches)
  • Resolution: 1320 x 2868 pixels, (~460 ppi density)
  • Aspect ratio: 19.5:9
  • Refresh rate: 120 Hz

Scoring

Sub-scores and attributes included in the calculations of the global score.

Apple iPhone 17 Pro Max
151
display
154

164

155

167

140

167

163

164

Eye Comfort Label & Attributes

Eye Comfort
<20%
Flicker perception probability
% of population
0.79
Minimum Brightness
in nits
0.45
Circadian Action Factor
 
98%
Color
Consistency
vs Display-P3 color space

Pros

  • Colors are accurate and visually pleasing in both indoor and outdoor environments
  • Excellent readability indoors and outdoors, aided by low reflectance
  • HDR video playback is well-rendered under indoor lighting conditions

Cons

  • Luminance and contrast drop significantly in very low-light conditions, reducing readability
  • HDR and SDR video brightness is low in lowlight

The iPhone 17 Pro Max display delivers a well-balanced performance across all technical attributes, with a particularly strong results in touch responsiveness and significant improvements in readability compared to its predecessor.

In terms of readability, the iPhone 17 Pro Max offers a solid and noticeably enhanced experience. While its reflectance control doesn’t quite reach the effectiveness of the Samsung Galaxy S25 Ultra, it still outperforms most competitors, maintaining excellent legibility even in bright outdoor environments. Thanks to its impressive peak brightness, the display remains easy to read under the most challenging lighting conditions. However, in low-light situations, the default brightness level is relatively dim, which can affect visual comfort in darker settings. Users may need to manually adjust brightness to achieve a more comfortable viewing experience suited to their preferences.

Regarding color performance, the iPhone 17 Pro Max delivers highly accurate rendering when True Tone is disabled, while still providing a visually pleasing and comfortable experience with True Tone enabled. This ensures consistent and natural color reproduction across varying ambient lighting conditions.

For video playback, the device provides a comfortable viewing experience in indoor lighting conditions (around 800 lux), though it becomes less comfortable in automatic brightness mode when used in the dark. The minimum brightness level is somewhat too low for comfortable viewing, meaning users may once again need to manually adjust the settings for optimal results.

Touch performance is one of the iPhone 17 Pro Max’s strongest attributes. It ranks among the best devices in our database, offering fast, precise, and responsive feedback that ensures smooth navigation and excellent comfort, particularly during gaming.

The iPhone 17 Pro Max also achieves a high level of visual comfort, earning it the Eye Comfort Label. The device supports a 480 Hz PWM frequency, and an optional user-activated mode (Settings –> Accessibility –> Display & Text Size –> Display Pulse Smoothing (PWM) employs an alternative dimming technology that reduces PWM-related discomfort at lower brightness levels which make it an excellent choice for users prioritizing such features

Test summary

About DXOMARK Display tests: For scoring and analysis, a device undergoes a series of objective and perceptual tests in controlled lab and real-life conditions. The DXOMARK Display score takes into account the overall user experience the screen provides, considering the hardware capacity and the software tuning. In testing, only factory-installed video and photo apps are used.  More in-depth details about how DXOMARK tests displays are available in the article “A closer look at DXOMARK Display testing.”

The following section focuses on the key elements of our exhaustive tests and analyses performed in DXOMARK laboratories. Full reports with detailed performance evaluations are available upon request. To order a copy, please contact us.

Readability

154

Apple iPhone 17 Pro Max

164

Samsung Galaxy S24 Ultra
How Display Readability score is composed

Readability evaluates the user’s ease and comfort of viewing still content, such as photos or a web page, on the display under different lighting conditions. Our measurements run in the labs are completed by perceptual testing and analysis.

Luminance under various lighting conditions
This graph shows the screen luminance in environments that range from total darkness to outdoor conditions. In our labs, the indoor environment (250 lux to 830 lux) simulates the artificial and natural lighting conditions commonly seen in homes (with medium diffusion); the outdoor environment (from 20,000 lux) replicates a situation with highly diffused light.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Luminance vs Viewing Angle
This graph presents how the luminance drops as viewing angles increase.


Skin-tone rendering in an indoor (1000 lux) environment
From left to right: Apple iPhone 17 Pro Max, Samsung Galaxy S25 Ultra, Google Pixel 10 Pro XL
(Photos for illustration only)


Skin-tone rendering in a sunlight (>90 000 lux) environment
From left to right: Apple iPhone 17 Pro Max, Samsung Galaxy S25 Ultra, Google Pixel 10 Pro XL
(Photos for illustration only)
Average Reflectance (SCI) Apple iPhone 17 Pro Max
3.1 %
Low
Good
Bad
High
Apple iPhone 17 Pro Max
Samsung Galaxy S25 Ultra
Google Pixel 10 Pro XL
SCI stands for Specular Component Included, which measures both the diffuse reflection and the specular reflection. Reflection from a simple glass sheet is around 4%, while it reaches about 6% for a plastic sheet. Although smartphones’ first surface is made of glass, their total reflection (without coating) is usually around 5% due to multiple reflections created by the complex optical stack.
Average reflectance is computed based on the spectral reflectance in the visible spectrum range (see graph below) and human spectral sensitivity.
Reflectance (SCI)
Wavelength (horizontal axis) defines light color, but also our capacity to see it; for example, UV is a very low wavelength that the human eye cannot see; Infrared is a high wavelength that the human eye also cannot see). White light is composed of all wavelengths between 400 nm and 700 nm, i.e. the range the human eye can see. Measurements above show the reflection of the devices within the visible spectrum range (400 nm to 700 nm).

Uniformity
This graph shows the distribution of luminance throughout the entire display panel. Uniformity is measured with a 20% gray pattern, with bright green indicating ideal luminance. An evenly spread-out bright green color on the screen indicates that the display’s brightness is uniform. Other colors indicate a loss of uniformity.
PWM Frequency Apple iPhone 17 Pro Max
480 Hz
Bad
Good
Bad
Great
Apple iPhone 17 Pro Max
Samsung Galaxy S25 Ultra
Google Pixel 10 Pro XL
Pulse width modulation is a modulation technique that generates variable-width pulses to represent the amplitude of an analog input signal. This measurement is important for comfort because flickering at low frequencies can be perceived by some individuals, and in the most extreme cases, can induce seizures. Some experiments show that discomfort can appear at a higher frequency. A high PWM frequency (>1500 Hz) tends to be less disturbing for users.
Temporal Light Modulation
This graph represents the frequencies of lighting variation; the highest peak gives the most important modulation. The combination of a low frequency and a high peak is susceptible to inducing eye fatigue.

Color

155

Apple iPhone 17 Pro Max

167

Google Pixel 10
How Display Color score is composed

Color evaluations are performed in different lighting conditions to see how well the device manages color with the surrounding environment. Devices are tested with sRGB and Display-P3 image patterns. Both faithful mode and default mode are used for our evaluation. Our measurements run in the labs are completed by perceptual testing & analysis.

White point color under D65 illuminant at 830 lux
This graph shows the white point coordinates for the image pattern using the default or the faithful mode. D65 illuminant (6500 Kelvin) is a standard that defines the color of white at midday; it is used for display calibration as a white reference, therefore devices are expected to be at or close to the D65 white point.
Color fidelity
Each arrow represents the color difference between a target color pattern (base of the arrow) and its actual measurement (tip of the arrow). The longer the arrow, the more visible the color difference is. If the arrow stays within the circle, the color difference will be visible only to trained eyes. The tested color mode is the most faithful proposed by each device, and a color correction is applied to account for the different white points of each device.
White color shift with angle
This graph shows the color shift when the screen is at an angle. Each dot represents a measurement at a particular angle. Dots inside the inner circle exhibit no color shift in angle; those between the inner and outer circle have shifts that only trained experts will see; but those falling outside the outer circle are noticeable.
Circadian Action Factor Apple iPhone 17 Pro Max
0.45
Good
Good
Bad
Bad
Apple iPhone 17 Pro Max
Samsung Galaxy S25 Ultra
Google Pixel 10 Pro XL
The circadian action factor is a metric that defines how light impacts the human sleep cycle. It is the ratio of the light energy contributing to sleep disturbances (centered around 450 nm, representing blue light) over the light energy contributing to our perception (covering 400 nm to 700 nm and centered on 550 nm, which is green light). A high circadian action factor means that the ambient light contains strong blue-light energy and is likely to affect the body’s sleep cycle, while a low circadian action factor implies the light has weak blue-light energy and is less likely to affect sleeping patterns.
Spectrum of white emission with Night mode ON
Spectrum measurements of a white web page with BLF mode on and off. This graph shows the impact of blue light filtering on the whole spectrum. All other settings used are default, in particular, the luminance level follows the auto-brightness adaptation from the manufacturer.
The wavelength (horizontal axis) defines light color but also the capacity to see it. For example, UV, which has a very low wavelength, and infra-red, which has a high wavelength, are both not visible to the human eye. White light is composed of all wavelengths between 400 nm and 700 nm, which is the range visible to the human eye.
Spectrum of white emission with Night mode OFF
Spectrum measurements of a white web page with BLF mode on and off. This graph shows the impact of blue light filtering on the whole spectrum. All other settings used are default, in particular, the luminance level follows the auto-brightness adaptation from the manufacturer.
The wavelength (horizontal axis) defines light color but also the capacity to see it. For example, UV, which has a very low wavelength, and infra-red, which has a high wavelength, are both not visible to the human eye. White light is composed of all wavelengths between 400 nm and 700 nm, which is the range visible to the human eye.

Video

140

Apple iPhone 17 Pro Max

167

Samsung Galaxy S25 Ultra
How Display Video score is composed

The video attribute evaluates the Standard Dynamic Range (SDR) and High Dynamic Range (HDR10) video handling in indoor and low-light conditions . Our measurements run in the labs are completed by perceptual testing and analysis.

Video peak luminance vs Lighting conditions
This bar chart presents the peak luminance measured for SDR and HDR10 content on a 10% window white pattern.
Video peak luminance vs Lighting conditions
This bar chart presents the peak luminance measured for SDR and HDR10 content on a 10% window white pattern.


Video rendering in a low-light (0 lux) environment
Clockwise from top left: Apple iPhone 17 Pro Max, Samsung Galaxy S25 Ultra, Google Pixel 10 Pro XL
(Photos for illustration only)


Video rendering under indoor (1000 lux) environment
Clockwise from top left: Apple iPhone 17 Pro Max, Samsung Galaxy S25 Ultra, Google Pixel 10 Pro XL
(Photos for illustration only)
SDR video EOTF curve
These curves represent the SDR video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for SDR videos follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
SDR video EOTF curve
These curves represent the SDR video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for SDR videos follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
HDR10 video EOTF curve
These curves represent the HDR10 video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). While the PQ (Perceptual Quantizer) standard is reminded here for reference, it cannot be a target for smartphones as it is an absolute standard whereas smartphones adapt their brightness to lighting conditions. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
HDR10 video EOTF curve
These curves represent the HDR10 video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). While the PQ (Perceptual Quantizer) standard is reminded here for reference, it cannot be a target for smartphones as it is an absolute standard whereas smartphones adapt their brightness to lighting conditions. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
Gamut coverage for video content under 0 lux environment
The primary colors are measured both in HDR10 and SDR. The solid color gamut measures the extent of the color area that the device can render in total darkness. The dotted line represents the content’s artistic intent. The measured gamut should match the master color space of each video.
Gamut coverage for video content under 830 lux environment
The primary colors are measured both in HDR10 and SDR. The solid color gamut measures the extent of the color area that the device can render in total darkness. The dotted line represents the content’s artistic intent. The measured gamut should match the master color space of each video.
SDR Video Frame Drops FHD at 30 fps
0 %
Few
Good
Bad
Many
Apple iPhone 17 Pro Max
Samsung Galaxy S25 Ultra
Google Pixel 10 Pro XL
HDR Video Frame Drops UHD at 30 fps
0 %
Few
Good
Bad
Many
Apple iPhone 17 Pro Max
Samsung Galaxy S25 Ultra
Google Pixel 10 Pro XL
These gauges present the percentage of frame irregularities in a 30-second video. These irregularities are not necessarily perceived by users (unless they are all located at the same time stamp) but are an indicator of performance.

Touch

163

Apple iPhone 17 Pro Max

164

Google Pixel 7 Pro
How Display Touch score is composed

We evaluate the touch attributes under many types of contents where touch is key, and requires different behaviors such as gaming (quick touch to response time), web (smooth scrolling of the page) and images (accurate and smooth navigation from one image to another).

Average Touch Response Time Apple iPhone 17 Pro Max
55 ms
Fast
Good
Bad
Slow
Apple iPhone 17 Pro Max
Samsung Galaxy S25 Ultra
Google Pixel 10 Pro XL
Touch To Display response time
This response time test precisely evaluates the time elapsed between a single touch of the robot on the screen and the displayed action. This test is applied to activities that require high reactivity, such as gaming.

The post Apple iPhone 17 Pro Max Display test appeared first on DXOMARK.

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https://www.dxomark.com/apple-iphone-17-pro-max-display-test/feed/ 0 Eye Comfort DISPLAY DISPLAY Apple_iPhone_17_Pro_Max_readability_skintone_indoor Apple_iPhone_17_Pro_Max_readability_skintone_sunlight Apple_iPhone_17_Pro_Max_readability_uniformity Apple_iPhone_17_Pro_Max_video_lowlight Apple_iPhone_17_Pro_Max_video_indoor
Apple iPhone 17 Display test https://www.dxomark.com/apple-iphone-17-display-test/ https://www.dxomark.com/apple-iphone-17-display-test/#respond Mon, 27 Oct 2025 11:08:37 +0000 https://www.dxomark.com/?p=188381&preview=true&preview_id=188381 We put the Apple iPhone 17 through our rigorous DXOMARK Display test suite to measure its performance across four criteria. In this test results, we will break down how it fared in a variety of tests and several common use cases. Overview Key display specifications 6.3 inches OLED (~89.8% screen-to-body ratio) Dimensions: 149.6 x 71.5 [...]

The post Apple iPhone 17 Display test appeared first on DXOMARK.

]]>
We put the Apple iPhone 17 through our rigorous DXOMARK Display test suite to measure its performance across four criteria. In this test results, we will break down how it fared in a variety of tests and several common use cases.

Overview

Key display specifications

  • 6.3 inches OLED (~89.8% screen-to-body ratio)
  • Dimensions: 149.6 x 71.5 x 7.95 mm (5.89 x 2.81 x 0.31 inches)
  • Resolution: 1206 x 2622 pixels, (~460 ppi density)
  • Aspect ratio: 19.5:5
  • Refresh rate: 120 Hz

Scoring

Sub-scores and attributes included in the calculations of the global score.

Apple iPhone 17
151
display
154

164

155

167

140

167

163

164

Eye Comfort Label & Attributes

Eye Comfort
<20%
Flicker perception probability
% of population
0.8
Minimum Brightness
in nits
0.45
Circadian Action Factor
 
98%
Color
Consistency
vs Display-P3 color space

Pros

  • Colors are pleasant and accurate indoors and outdoors.
  • Readable indoors and outdoors, helped by a low reflectance.
  • HDR videos are well rendered indoors.

Cons

  • Luminance and contrast are low under 0 lux, degrading the readability.
  • HDR and SDR video brightness is low in lowlight.

The iPhone 17 display delivers a refined and well-balanced performance across all key display parameters, with standout improvements in touch responsiveness and a marked boost in readability over its predecessor.

In terms of readability, the iPhone 17 offers a clear and noticeably upgraded viewing experience. Although its reflectance control falls just short of the Samsung Galaxy S25 Ultra’s efficiency, it still surpasses most rivals, maintaining strong legibility even under direct sunlight. Its excellent peak brightness ensures text and visuals remain visible in challenging lighting conditions. In darker environments, however, the default brightness level is somewhat low, which may reduce visual comfort until manually adjusted to suit user preferences.

Color rendering on the iPhone 17 is impressively accurate when True Tone is disabled, while still delivering a pleasant and natural look when it’s enabled. This balance provides consistent and realistic color performance under varying ambient light conditions.

For video playback, the display offers a comfortable viewing experience under typical indoor lighting (around 800 lux). However, in darker settings, automatic brightness adjustment can lead to slightly uncomfortable results, and users may prefer to tweak brightness manually for optimal viewing comfort.

Touch interaction remains one of the iPhone 17’s standout qualities. It delivers fast, precise, and fluid responses, ensuring smooth navigation and excellent usability across apps and games alike.

Additionally, the iPhone 17 achieves a high level of eye comfort, earning the Eye Comfort Label. It supports a 480 Hz PWM frequency and includes an optional user-controlled mode (Settings → Accessibility → Display & Text Size → Display Pulse Smoothing (PWM)), which introduces alternative dimming technology to minimize PWM-related discomfort at lower brightness levels.

Test summary

About DXOMARK Display tests: For scoring and analysis, a device undergoes a series of objective and perceptual tests in controlled lab and real-life conditions. The DXOMARK Display score takes into account the overall user experience the screen provides, considering the hardware capacity and the software tuning. In testing, only factory-installed video and photo apps are used.  More in-depth details about how DXOMARK tests displays are available in the article “A closer look at DXOMARK Display testing.”

The following section focuses on the key elements of our exhaustive tests and analyses performed in DXOMARK laboratories. Full reports with detailed performance evaluations are available upon request. To order a copy, please contact us.

Readability

154

Apple iPhone 17

164

Samsung Galaxy S24 Ultra
How Display Readability score is composed

Readability evaluates the user’s ease and comfort of viewing still content, such as photos or a web page, on the display under different lighting conditions. Our measurements run in the labs are completed by perceptual testing and analysis.

Luminance under various lighting conditions
This graph shows the screen luminance in environments that range from total darkness to outdoor conditions. In our labs, the indoor environment (250 lux to 830 lux) simulates the artificial and natural lighting conditions commonly seen in homes (with medium diffusion); the outdoor environment (from 20,000 lux) replicates a situation with highly diffused light.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Luminance vs Viewing Angle
This graph presents how the luminance drops as viewing angles increase.


Skin-tone rendering in an indoor (1000 lux) environment
From left to right: Apple iPhone 17, Samsung Galaxy S25, Google Pixel 10
(Photos for illustration only)


Skin-tone rendering in a sunlight (>90 000 lux) environment
From left to right: Apple iPhone 17, Samsung Galaxy S25, Google Pixel 10
(Photos for illustration only)
Average Reflectance (SCI) Apple iPhone 17
3.2 %
Low
Good
Bad
High
Apple iPhone 17
Samsung Galaxy S25
Google Pixel 10
SCI stands for Specular Component Included, which measures both the diffuse reflection and the specular reflection. Reflection from a simple glass sheet is around 4%, while it reaches about 6% for a plastic sheet. Although smartphones’ first surface is made of glass, their total reflection (without coating) is usually around 5% due to multiple reflections created by the complex optical stack.
Average reflectance is computed based on the spectral reflectance in the visible spectrum range (see graph below) and human spectral sensitivity.
Reflectance (SCI)
Wavelength (horizontal axis) defines light color, but also our capacity to see it; for example, UV is a very low wavelength that the human eye cannot see; Infrared is a high wavelength that the human eye also cannot see). White light is composed of all wavelengths between 400 nm and 700 nm, i.e. the range the human eye can see. Measurements above show the reflection of the devices within the visible spectrum range (400 nm to 700 nm).

Uniformity
This graph shows the distribution of luminance throughout the entire display panel. Uniformity is measured with a 20% gray pattern, with bright green indicating ideal luminance. An evenly spread-out bright green color on the screen indicates that the display’s brightness is uniform. Other colors indicate a loss of uniformity.
PWM Frequency Apple iPhone 17
480 Hz
Bad
Good
Bad
Great
Apple iPhone 17
Samsung Galaxy S25
Google Pixel 10
Pulse width modulation is a modulation technique that generates variable-width pulses to represent the amplitude of an analog input signal. This measurement is important for comfort because flickering at low frequencies can be perceived by some individuals, and in the most extreme cases, can induce seizures. Some experiments show that discomfort can appear at a higher frequency. A high PWM frequency (>1500 Hz) tends to be less disturbing for users.
Temporal Light Modulation
This graph represents the frequencies of lighting variation; the highest peak gives the most important modulation. The combination of a low frequency and a high peak is susceptible to inducing eye fatigue.

Color

155

Apple iPhone 17

167

Google Pixel 10
How Display Color score is composed

Color evaluations are performed in different lighting conditions to see how well the device manages color with the surrounding environment. Devices are tested with sRGB and Display-P3 image patterns. Both faithful mode and default mode are used for our evaluation. Our measurements run in the labs are completed by perceptual testing & analysis.

White point color under D65 illuminant at 830 lux
This graph shows the white point coordinates for the image pattern using the default or the faithful mode. D65 illuminant (6500 Kelvin) is a standard that defines the color of white at midday; it is used for display calibration as a white reference, therefore devices are expected to be at or close to the D65 white point.
Color fidelity
Each arrow represents the color difference between a target color pattern (base of the arrow) and its actual measurement (tip of the arrow). The longer the arrow, the more visible the color difference is. If the arrow stays within the circle, the color difference will be visible only to trained eyes. The tested color mode is the most faithful proposed by each device, and a color correction is applied to account for the different white points of each device.
White color shift with angle
This graph shows the color shift when the screen is at an angle. Each dot represents a measurement at a particular angle. Dots inside the inner circle exhibit no color shift in angle; those between the inner and outer circle have shifts that only trained experts will see; but those falling outside the outer circle are noticeable.
Circadian Action Factor Apple iPhone 17
0.45
Good
Good
Bad
Bad
Apple iPhone 17
Samsung Galaxy S25
Google Pixel 10
The circadian action factor is a metric that defines how light impacts the human sleep cycle. It is the ratio of the light energy contributing to sleep disturbances (centered around 450 nm, representing blue light) over the light energy contributing to our perception (covering 400 nm to 700 nm and centered on 550 nm, which is green light). A high circadian action factor means that the ambient light contains strong blue-light energy and is likely to affect the body’s sleep cycle, while a low circadian action factor implies the light has weak blue-light energy and is less likely to affect sleeping patterns.
Spectrum of white emission with Night mode ON
Spectrum measurements of a white web page with BLF mode on and off. This graph shows the impact of blue light filtering on the whole spectrum. All other settings used are default, in particular, the luminance level follows the auto-brightness adaptation from the manufacturer.
The wavelength (horizontal axis) defines light color but also the capacity to see it. For example, UV, which has a very low wavelength, and infra-red, which has a high wavelength, are both not visible to the human eye. White light is composed of all wavelengths between 400 nm and 700 nm, which is the range visible to the human eye.
Spectrum of white emission with Night mode OFF
Spectrum measurements of a white web page with BLF mode on and off. This graph shows the impact of blue light filtering on the whole spectrum. All other settings used are default, in particular, the luminance level follows the auto-brightness adaptation from the manufacturer.
The wavelength (horizontal axis) defines light color but also the capacity to see it. For example, UV, which has a very low wavelength, and infra-red, which has a high wavelength, are both not visible to the human eye. White light is composed of all wavelengths between 400 nm and 700 nm, which is the range visible to the human eye.

Video

140

Apple iPhone 17

167

Samsung Galaxy S25 Ultra
How Display Video score is composed

The video attribute evaluates the Standard Dynamic Range (SDR) and High Dynamic Range (HDR10) video handling in indoor and low-light conditions . Our measurements run in the labs are completed by perceptual testing and analysis.

Video peak luminance vs Lighting conditions
This bar chart presents the peak luminance measured for SDR and HDR10 content on a 10% window white pattern.
Video peak luminance vs Lighting conditions
This bar chart presents the peak luminance measured for SDR and HDR10 content on a 10% window white pattern.


Video rendering in a low-light (0 lux) environment
Clockwise from top left: Apple iPhone 17, Samsung Galaxy S25, Google Pixel 10
(Photos for illustration only)


Video rendering under indoor (1000 lux) environment
Clockwise from top left: Apple iPhone 17, Samsung Galaxy S25, Google Pixel 10
(Photos for illustration only)
SDR video EOTF curve
These curves represent the SDR video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for SDR videos follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
SDR video EOTF curve
These curves represent the SDR video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for SDR videos follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
HDR10 video EOTF curve
These curves represent the HDR10 video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). While the PQ (Perceptual Quantizer) standard is reminded here for reference, it cannot be a target for smartphones as it is an absolute standard whereas smartphones adapt their brightness to lighting conditions. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
HDR10 video EOTF curve
These curves represent the HDR10 video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). While the PQ (Perceptual Quantizer) standard is reminded here for reference, it cannot be a target for smartphones as it is an absolute standard whereas smartphones adapt their brightness to lighting conditions. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
Gamut coverage for video content under 0 lux environment
The primary colors are measured both in HDR10 and SDR. The solid color gamut measures the extent of the color area that the device can render in total darkness. The dotted line represents the content’s artistic intent. The measured gamut should match the master color space of each video.
Gamut coverage for video content under 830 lux environment
The primary colors are measured both in HDR10 and SDR. The solid color gamut measures the extent of the color area that the device can render in total darkness. The dotted line represents the content’s artistic intent. The measured gamut should match the master color space of each video.
SDR Video Frame Drops FHD at 30 fps
0 %
Few
Good
Bad
Many
Apple iPhone 17
Samsung Galaxy S25
Google Pixel 10
HDR Video Frame Drops UHD at 30 fps
0 %
Few
Good
Bad
Many
Apple iPhone 17
Samsung Galaxy S25
Google Pixel 10
These gauges present the percentage of frame irregularities in a 30-second video. These irregularities are not necessarily perceived by users (unless they are all located at the same time stamp) but are an indicator of performance.

Touch

163

Apple iPhone 17

164

Google Pixel 7 Pro
How Display Touch score is composed

We evaluate the touch attributes under many types of contents where touch is key, and requires different behaviors such as gaming (quick touch to response time), web (smooth scrolling of the page) and images (accurate and smooth navigation from one image to another).

Average Touch Response Time Apple iPhone 17
35 ms
Fast
Good
Bad
Slow
Apple iPhone 17
Samsung Galaxy S25
Google Pixel 10
Touch To Display response time
This response time test precisely evaluates the time elapsed between a single touch of the robot on the screen and the displayed action. This test is applied to activities that require high reactivity, such as gaming.

The post Apple iPhone 17 Display test appeared first on DXOMARK.

]]>
https://www.dxomark.com/apple-iphone-17-display-test/feed/ 0 Eye Comfort DISPLAY DISPLAY Apple_iPhone_17_readability_skintone_indoor Apple_iPhone_17_readability_skintone_sunlight Apple_iPhone_17_readability_uniformity Apple_iPhone_17_video_lowlight Apple_iPhone_17_video_indoor
Apple iPhone Air Display test https://www.dxomark.com/apple-iphone-air-display-test/ https://www.dxomark.com/apple-iphone-air-display-test/#respond Mon, 27 Oct 2025 11:07:55 +0000 https://www.dxomark.com/?p=188380&preview=true&preview_id=188380 We put the Apple iPhone Air through our rigorous DXOMARK Display test suite to measure its performance across four criteria. In this test results, we will break down how it fared in a variety of tests and several common use cases. Overview Key display specifications 6.5 inches OLED (~90.1% screen-to-body ratio) Dimensions: 156.2 x 74.7 [...]

The post Apple iPhone Air Display test appeared first on DXOMARK.

]]>
We put the Apple iPhone Air through our rigorous DXOMARK Display test suite to measure its performance across four criteria. In this test results, we will break down how it fared in a variety of tests and several common use cases.

Overview

Key display specifications

  • 6.5 inches OLED (~90.1% screen-to-body ratio)
  • Dimensions: 156.2 x 74.7 x 5.64 mm (6.15 x 2.94 x 0.22 inches)
  • Resolution: 1260 x 2736 pixels, (~460 ppi density)
  • Aspect ratio: 19.5:9
  • Refresh rate: 120 Hz

Scoring

Sub-scores and attributes included in the calculations of the global score.

Apple iPhone Air
151
display
154

164

155

167

140

167

163

164

Eye Comfort Label & Attributes

Eye Comfort
<20%
Flicker perception probability
% of population
0.79
Minimum Brightness
in nits
0.44
Circadian Action Factor
 
99%
Color
Consistency
vs Display-P3 color space

Pros

  • Colors are pleasant and accurate indoors and outdoors.
  • Readable indoors and outdoors, helped by a low reflectance.
  • HDR videos are well rendered indoors.

Cons

  • Luminance and contrast are low under 0 lux, degrading the readability.
  • HDR and SDR video brightness is low in lowlight.

The iPhone Air display provides a balanced and refined visual experience, offering smooth touch performance and significant gains in readability compared to earlier models.

In readability, the iPhone Air makes a notable leap forward. While its reflectance handling isn’t quite as advanced as that of the Samsung Galaxy S25 Ultra, it still outperforms most competitors, maintaining strong visibility even in bright outdoor conditions. Its impressive peak brightness ensures comfortable use under sunlight, though in darker environments, the default brightness may feel subdued, requiring manual adjustment for ideal comfort.

Color performance is one of the iPhone Air’s strengths. With True Tone off, colors appear exceptionally accurate, while enabling True Tone maintains a natural, pleasing balance across different lighting environments ideal for everyday use.

During video playback, the iPhone Air offers a comfortable indoor viewing experience (around 800 lux). However, in dark settings, automatic brightness adjustments can make the image feel too dim, so users may prefer manual control to fine-tune visibility.

Touch responsiveness is a standout feature for the iPhone Air, providing swift, accurate, and fluid interactions that enhance navigation and gaming performance alike.

The iPhone Air also prioritizes visual comfort, earning the Eye Comfort Label certification. With a 480 Hz PWM frequency and an optional Display Pulse Smoothing (PWM) mode located under (Settings → Accessibility → Display & Text Size) the display minimizes flicker-related strain at low brightness levels making it an excellent option for users who value eye-friendly technology.

Test summary

About DXOMARK Display tests: For scoring and analysis, a device undergoes a series of objective and perceptual tests in controlled lab and real-life conditions. The DXOMARK Display score takes into account the overall user experience the screen provides, considering the hardware capacity and the software tuning. In testing, only factory-installed video and photo apps are used.  More in-depth details about how DXOMARK tests displays are available in the article “A closer look at DXOMARK Display testing.”

The following section focuses on the key elements of our exhaustive tests and analyses performed in DXOMARK laboratories. Full reports with detailed performance evaluations are available upon request. To order a copy, please contact us.

Readability

154

Apple iPhone Air

164

Samsung Galaxy S24 Ultra
How Display Readability score is composed

Readability evaluates the user’s ease and comfort of viewing still content, such as photos or a web page, on the display under different lighting conditions. Our measurements run in the labs are completed by perceptual testing and analysis.

Luminance under various lighting conditions
This graph shows the screen luminance in environments that range from total darkness to outdoor conditions. In our labs, the indoor environment (250 lux to 830 lux) simulates the artificial and natural lighting conditions commonly seen in homes (with medium diffusion); the outdoor environment (from 20,000 lux) replicates a situation with highly diffused light.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Luminance vs Viewing Angle
This graph presents how the luminance drops as viewing angles increase.


Skin-tone rendering in an indoor (1000 lux) environment
From left to right: Apple iPhone Air, Samsung Galaxy S25 Edge, Google Pixel 10 Pro XL
(Photos for illustration only)


Skin-tone rendering in a sunlight (>90 000 lux) environment
From left to right: Apple iPhone Air, Samsung Galaxy S25 Edge, Google Pixel 10 Pro XL
(Photos for illustration only)
Average Reflectance (SCI) Apple iPhone Air
3.1 %
Low
Good
Bad
High
Apple iPhone Air
Samsung Galaxy S25 Edge
Google Pixel 10 Pro XL
SCI stands for Specular Component Included, which measures both the diffuse reflection and the specular reflection. Reflection from a simple glass sheet is around 4%, while it reaches about 6% for a plastic sheet. Although smartphones’ first surface is made of glass, their total reflection (without coating) is usually around 5% due to multiple reflections created by the complex optical stack.
Average reflectance is computed based on the spectral reflectance in the visible spectrum range (see graph below) and human spectral sensitivity.
Reflectance (SCI)
Wavelength (horizontal axis) defines light color, but also our capacity to see it; for example, UV is a very low wavelength that the human eye cannot see; Infrared is a high wavelength that the human eye also cannot see). White light is composed of all wavelengths between 400 nm and 700 nm, i.e. the range the human eye can see. Measurements above show the reflection of the devices within the visible spectrum range (400 nm to 700 nm).

Uniformity
This graph shows the distribution of luminance throughout the entire display panel. Uniformity is measured with a 20% gray pattern, with bright green indicating ideal luminance. An evenly spread-out bright green color on the screen indicates that the display’s brightness is uniform. Other colors indicate a loss of uniformity.
PWM Frequency Apple iPhone Air
480 Hz
Bad
Good
Bad
Great
Apple iPhone Air
Samsung Galaxy S25 Edge
Google Pixel 10 Pro XL
Pulse width modulation is a modulation technique that generates variable-width pulses to represent the amplitude of an analog input signal. This measurement is important for comfort because flickering at low frequencies can be perceived by some individuals, and in the most extreme cases, can induce seizures. Some experiments show that discomfort can appear at a higher frequency. A high PWM frequency (>1500 Hz) tends to be less disturbing for users.
Temporal Light Modulation
This graph represents the frequencies of lighting variation; the highest peak gives the most important modulation. The combination of a low frequency and a high peak is susceptible to inducing eye fatigue.

Color

155

Apple iPhone Air

167

Google Pixel 10
How Display Color score is composed

Color evaluations are performed in different lighting conditions to see how well the device manages color with the surrounding environment. Devices are tested with sRGB and Display-P3 image patterns. Both faithful mode and default mode are used for our evaluation. Our measurements run in the labs are completed by perceptual testing & analysis.

White point color under D65 illuminant at 830 lux
This graph shows the white point coordinates for the image pattern using the default or the faithful mode. D65 illuminant (6500 Kelvin) is a standard that defines the color of white at midday; it is used for display calibration as a white reference, therefore devices are expected to be at or close to the D65 white point.
Color fidelity
Each arrow represents the color difference between a target color pattern (base of the arrow) and its actual measurement (tip of the arrow). The longer the arrow, the more visible the color difference is. If the arrow stays within the circle, the color difference will be visible only to trained eyes. The tested color mode is the most faithful proposed by each device, and a color correction is applied to account for the different white points of each device.
White color shift with angle
This graph shows the color shift when the screen is at an angle. Each dot represents a measurement at a particular angle. Dots inside the inner circle exhibit no color shift in angle; those between the inner and outer circle have shifts that only trained experts will see; but those falling outside the outer circle are noticeable.
Circadian Action Factor Apple iPhone Air
0.44
Good
Good
Bad
Bad
Apple iPhone Air
Samsung Galaxy S25 Edge
Google Pixel 10 Pro XL
The circadian action factor is a metric that defines how light impacts the human sleep cycle. It is the ratio of the light energy contributing to sleep disturbances (centered around 450 nm, representing blue light) over the light energy contributing to our perception (covering 400 nm to 700 nm and centered on 550 nm, which is green light). A high circadian action factor means that the ambient light contains strong blue-light energy and is likely to affect the body’s sleep cycle, while a low circadian action factor implies the light has weak blue-light energy and is less likely to affect sleeping patterns.
Spectrum of white emission with Night mode ON
Spectrum measurements of a white web page with BLF mode on and off. This graph shows the impact of blue light filtering on the whole spectrum. All other settings used are default, in particular, the luminance level follows the auto-brightness adaptation from the manufacturer.
The wavelength (horizontal axis) defines light color but also the capacity to see it. For example, UV, which has a very low wavelength, and infra-red, which has a high wavelength, are both not visible to the human eye. White light is composed of all wavelengths between 400 nm and 700 nm, which is the range visible to the human eye.
Spectrum of white emission with Night mode OFF
Spectrum measurements of a white web page with BLF mode on and off. This graph shows the impact of blue light filtering on the whole spectrum. All other settings used are default, in particular, the luminance level follows the auto-brightness adaptation from the manufacturer.
The wavelength (horizontal axis) defines light color but also the capacity to see it. For example, UV, which has a very low wavelength, and infra-red, which has a high wavelength, are both not visible to the human eye. White light is composed of all wavelengths between 400 nm and 700 nm, which is the range visible to the human eye.

Video

140

Apple iPhone Air

167

Samsung Galaxy S25 Ultra
How Display Video score is composed

The video attribute evaluates the Standard Dynamic Range (SDR) and High Dynamic Range (HDR10) video handling in indoor and low-light conditions . Our measurements run in the labs are completed by perceptual testing and analysis.

Video peak luminance vs Lighting conditions
This bar chart presents the peak luminance measured for SDR and HDR10 content on a 10% window white pattern.
Video peak luminance vs Lighting conditions
This bar chart presents the peak luminance measured for SDR and HDR10 content on a 10% window white pattern.


Video rendering in a low-light (0 lux) environment
Clockwise from top left: Apple iPhone Air, Samsung Galaxy S25 Edge, Google Pixel 10 Pro XL
(Photos for illustration only)


Video rendering under indoor (1000 lux) environment
Clockwise from top left: Apple iPhone Air, Samsung Galaxy S25 Edge, Google Pixel 10 Pro XL
(Photos for illustration only)
SDR video EOTF curve
These curves represent the SDR video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for SDR videos follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
SDR video EOTF curve
These curves represent the SDR video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for SDR videos follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
HDR10 video EOTF curve
These curves represent the HDR10 video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). While the PQ (Perceptual Quantizer) standard is reminded here for reference, it cannot be a target for smartphones as it is an absolute standard whereas smartphones adapt their brightness to lighting conditions. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
HDR10 video EOTF curve
These curves represent the HDR10 video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). While the PQ (Perceptual Quantizer) standard is reminded here for reference, it cannot be a target for smartphones as it is an absolute standard whereas smartphones adapt their brightness to lighting conditions. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
Gamut coverage for video content under 0 lux environment
The primary colors are measured both in HDR10 and SDR. The solid color gamut measures the extent of the color area that the device can render in total darkness. The dotted line represents the content’s artistic intent. The measured gamut should match the master color space of each video.
Gamut coverage for video content under 830 lux environment
The primary colors are measured both in HDR10 and SDR. The solid color gamut measures the extent of the color area that the device can render in total darkness. The dotted line represents the content’s artistic intent. The measured gamut should match the master color space of each video.
SDR Video Frame Drops FHD at 30 fps
0.1 %
Few
Good
Bad
Many
Apple iPhone Air
Samsung Galaxy S25 Edge
Google Pixel 10 Pro XL
HDR Video Frame Drops UHD at 30 fps
0 %
Few
Good
Bad
Many
Apple iPhone Air
Samsung Galaxy S25 Edge
Google Pixel 10 Pro XL
These gauges present the percentage of frame irregularities in a 30-second video. These irregularities are not necessarily perceived by users (unless they are all located at the same time stamp) but are an indicator of performance.

Touch

163

Apple iPhone Air

164

Google Pixel 7 Pro
How Display Touch score is composed

We evaluate the touch attributes under many types of contents where touch is key, and requires different behaviors such as gaming (quick touch to response time), web (smooth scrolling of the page) and images (accurate and smooth navigation from one image to another).

Average Touch Response Time Apple iPhone Air
48 ms
Fast
Good
Bad
Slow
Apple iPhone Air
Samsung Galaxy S25 Edge
Google Pixel 10 Pro XL
Touch To Display response time
This response time test precisely evaluates the time elapsed between a single touch of the robot on the screen and the displayed action. This test is applied to activities that require high reactivity, such as gaming.

The post Apple iPhone Air Display test appeared first on DXOMARK.

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https://www.dxomark.com/apple-iphone-air-display-test/feed/ 0 Eye Comfort DISPLAY DISPLAY Apple_iPhone_Air_readability_skintone_indoor Apple_iPhone_Air_readability_skintone_sunlight Apple_iPhone_Air_readability_uniformity Apple_iPhone_Air_video_lowlight Apple_iPhone_Air_video_indoor
Google Pixel 10 Pro Fold Display test https://www.dxomark.com/google-pixel-10-pro-fold-display-test/ https://www.dxomark.com/google-pixel-10-pro-fold-display-test/#respond Wed, 15 Oct 2025 13:29:48 +0000 https://www.dxomark.com/?p=188135&preview=true&preview_id=188135 We put the Google Pixel 10 Pro Fold through our rigorous DXOMARK Display test suite to measure its performance across four criteria. In this test results, we will break down how it fared in a variety of tests and several common use cases. Overview Key display specifications 8.0 inches OLED (~89.4% screen-to-body ratio) Dimensions: 155.2 [...]

The post Google Pixel 10 Pro Fold Display test appeared first on DXOMARK.

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We put the Google Pixel 10 Pro Fold through our rigorous DXOMARK Display test suite to measure its performance across four criteria. In this test results, we will break down how it fared in a variety of tests and several common use cases.

Overview

Key display specifications

  • 8.0 inches OLED (~89.4% screen-to-body ratio)
  • Dimensions: 155.2 x 76.3 x 10.8 mm (6.11 x 3.00 x 0.43 inches)
  • Resolution: 2076 x 2152 pixels, (~373 ppi density)
  • Aspect ratio: 1:1
  • Refresh rate: 120 Hz

Scoring

Sub-scores and attributes included in the calculations of the global score.

Google Pixel 10 Pro Fold
156
display
158

164

158

167

157

167

147

164

Eye Comfort Label & Attributes

Eye Comfort
<20%
Flicker perception probability
% of population
0.66
Minimum Brightness
in nits
0.54
Circadian Action Factor
 
96%
Color
Consistency
vs Display-P3 color space

Pros

  • Effective luminance adaptation in most tested conditions
  • HDR10 videos are well rendered both lowlight and indoors
  • Precise and highly responsive touch

Cons

  • Colors can appear undersaturated in bright environments
  • Slightly low luminance while watching SDR videos
  • Accidental palm touches occasionally occur in both landscape and portrait orientations

The Google Pixel 10 Pro Fold delivered an excellent performance in our Display tests, setting a new benchmark for foldable devices. With a peak brightness of 2859 cd/m², it currently holds the record for the highest brightness measured on a foldable screen. The display adapts seamlessly to varying lighting conditions, ensuring smooth transitions from dim indoor environments to bright outdoor scenes.

Colors on the main display are pleasant and accurate in Natural Mode, though slight undersaturation may be observed in very bright conditions due to reflections on the panel surface. Despite this, color rendering remains consistent across different viewing angles, with low color shift and good uniformity in both brightness and chromatic accuracy. HDR video playback is particularly impressive, offering very pleasant rendering in both indoor and low-light scenarios, with excellent tone mapping and contrast management.

Thanks to its effective blue light filtering and ability to preserve natural color accuracy, the Google Pixel Fold Pro has earned the Eye Comfort Label, helping to reduce eye strain while maintaining a display that’s both protective and true to life. The screen also supports a 480Hz PWM mode, which can be manually enabled under Accessibility settings via the “Adjust brightness for sensitive eyes” option. This feature provides smoother perceived dimming and enhanced comfort for users sensitive to screen flicker.

Touch response is extremely fast and precise, making the display well-suited for both everyday use and gaming scenarios.

The outer display delivers a comparable experience to that of the Pixel 10, with equally strong brightness performance, accurate colors, and responsive touch controls. Overall, the Pixel 10 Pro Fold’s display combines high technical achievement with a refined visual experience, positioning it among the best-performing foldable screens currently available.

Test summary

About DXOMARK Display tests: For scoring and analysis, a device undergoes a series of objective and perceptual tests in controlled lab and real-life conditions. The DXOMARK Display score takes into account the overall user experience the screen provides, considering the hardware capacity and the software tuning. In testing, only factory-installed video and photo apps are used.  More in-depth details about how DXOMARK tests displays are available in the article “A closer look at DXOMARK Display testing.”

The following section focuses on the key elements of our exhaustive tests and analyses performed in DXOMARK laboratories. Full reports with detailed performance evaluations are available upon request. To order a copy, please contact us.

Readability

158

Google Pixel 10 Pro Fold

164

Samsung Galaxy S24 Ultra
How Display Readability score is composed

Readability evaluates the user’s ease and comfort of viewing still content, such as photos or a web page, on the display under different lighting conditions. Our measurements run in the labs are completed by perceptual testing and analysis.

Luminance under various lighting conditions
This graph shows the screen luminance in environments that range from total darkness to outdoor conditions. In our labs, the indoor environment (250 lux to 830 lux) simulates the artificial and natural lighting conditions commonly seen in homes (with medium diffusion); the outdoor environment (from 20,000 lux) replicates a situation with highly diffused light.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Luminance vs Viewing Angle
This graph presents how the luminance drops as viewing angles increase.


Skin-tone rendering in an indoor (1000 lux) environment
From left to right: Google Pixel 10 Pro Fold, Samsung Galaxy Z Fold7, Oppo Find N5
(Photos for illustration only)


Skin-tone rendering in a sunlight (>90 000 lux) environment
From left to right: Google Pixel 10 Pro Fold, Samsung Galaxy Z Fold7, Oppo Find N5
(Photos for illustration only)
Average Reflectance (SCI) Google Pixel 10 Pro Fold
4 %
Low
Good
Bad
High
Google Pixel 10 Pro Fold
Samsung Galaxy Z Fold7
Oppo Find N5
SCI stands for Specular Component Included, which measures both the diffuse reflection and the specular reflection. Reflection from a simple glass sheet is around 4%, while it reaches about 6% for a plastic sheet. Although smartphones’ first surface is made of glass, their total reflection (without coating) is usually around 5% due to multiple reflections created by the complex optical stack.
Average reflectance is computed based on the spectral reflectance in the visible spectrum range (see graph below) and human spectral sensitivity.
Reflectance (SCI)
Wavelength (horizontal axis) defines light color, but also our capacity to see it; for example, UV is a very low wavelength that the human eye cannot see; Infrared is a high wavelength that the human eye also cannot see). White light is composed of all wavelengths between 400 nm and 700 nm, i.e. the range the human eye can see. Measurements above show the reflection of the devices within the visible spectrum range (400 nm to 700 nm).

Uniformity
This graph shows the distribution of luminance throughout the entire display panel. Uniformity is measured with a 20% gray pattern, with bright green indicating ideal luminance. An evenly spread-out bright green color on the screen indicates that the display’s brightness is uniform. Other colors indicate a loss of uniformity.
PWM Frequency Google Pixel 10 Pro Fold
480 Hz
Bad
Good
Bad
Great
Google Pixel 10 Pro Fold
Samsung Galaxy Z Fold7
Oppo Find N5
Pulse width modulation is a modulation technique that generates variable-width pulses to represent the amplitude of an analog input signal. This measurement is important for comfort because flickering at low frequencies can be perceived by some individuals, and in the most extreme cases, can induce seizures. Some experiments show that discomfort can appear at a higher frequency. A high PWM frequency (>1500 Hz) tends to be less disturbing for users.
Temporal Light Modulation
This graph represents the frequencies of lighting variation; the highest peak gives the most important modulation. The combination of a low frequency and a high peak is susceptible to inducing eye fatigue.

Color

158

Google Pixel 10 Pro Fold

167

Google Pixel 10
How Display Color score is composed

Color evaluations are performed in different lighting conditions to see how well the device manages color with the surrounding environment. Devices are tested with sRGB and Display-P3 image patterns. Both faithful mode and default mode are used for our evaluation. Our measurements run in the labs are completed by perceptual testing & analysis.

White point color under D65 illuminant at 830 lux
This graph shows the white point coordinates for the image pattern using the default or the faithful mode. D65 illuminant (6500 Kelvin) is a standard that defines the color of white at midday; it is used for display calibration as a white reference, therefore devices are expected to be at or close to the D65 white point.
Color fidelity
Each arrow represents the color difference between a target color pattern (base of the arrow) and its actual measurement (tip of the arrow). The longer the arrow, the more visible the color difference is. If the arrow stays within the circle, the color difference will be visible only to trained eyes. The tested color mode is the most faithful proposed by each device, and a color correction is applied to account for the different white points of each device.
White color shift with angle
This graph shows the color shift when the screen is at an angle. Each dot represents a measurement at a particular angle. Dots inside the inner circle exhibit no color shift in angle; those between the inner and outer circle have shifts that only trained experts will see; but those falling outside the outer circle are noticeable.
Circadian Action Factor Google Pixel 10 Pro Fold
0.54
Good
Good
Bad
Bad
Google Pixel 10 Pro Fold
Samsung Galaxy Z Fold7
Oppo Find N5
The circadian action factor is a metric that defines how light impacts the human sleep cycle. It is the ratio of the light energy contributing to sleep disturbances (centered around 450 nm, representing blue light) over the light energy contributing to our perception (covering 400 nm to 700 nm and centered on 550 nm, which is green light). A high circadian action factor means that the ambient light contains strong blue-light energy and is likely to affect the body’s sleep cycle, while a low circadian action factor implies the light has weak blue-light energy and is less likely to affect sleeping patterns.
Spectrum of white emission with Night mode ON
Spectrum measurements of a white web page with BLF mode on and off. This graph shows the impact of blue light filtering on the whole spectrum. All other settings used are default, in particular, the luminance level follows the auto-brightness adaptation from the manufacturer.
The wavelength (horizontal axis) defines light color but also the capacity to see it. For example, UV, which has a very low wavelength, and infra-red, which has a high wavelength, are both not visible to the human eye. White light is composed of all wavelengths between 400 nm and 700 nm, which is the range visible to the human eye.
Spectrum of white emission with Night mode OFF
Spectrum measurements of a white web page with BLF mode on and off. This graph shows the impact of blue light filtering on the whole spectrum. All other settings used are default, in particular, the luminance level follows the auto-brightness adaptation from the manufacturer.
The wavelength (horizontal axis) defines light color but also the capacity to see it. For example, UV, which has a very low wavelength, and infra-red, which has a high wavelength, are both not visible to the human eye. White light is composed of all wavelengths between 400 nm and 700 nm, which is the range visible to the human eye.

Video

157

Google Pixel 10 Pro Fold

167

Samsung Galaxy S25 Ultra
How Display Video score is composed

The video attribute evaluates the Standard Dynamic Range (SDR) and High Dynamic Range (HDR10) video handling in indoor and low-light conditions . Our measurements run in the labs are completed by perceptual testing and analysis.

Video peak luminance vs Lighting conditions
This bar chart presents the peak luminance measured for SDR and HDR10 content on a 10% window white pattern.
Video peak luminance vs Lighting conditions
This bar chart presents the peak luminance measured for SDR and HDR10 content on a 10% window white pattern.


Video rendering in a low-light (0 lux) environment
Clockwise from top left: Google Pixel 10 Pro Fold, Samsung Galaxy Z Fold7, Oppo Find N5
(Photos for illustration only)


Video rendering under indoor (1000 lux) environment
Clockwise from top left: Google Pixel 10 Pro Fold, Samsung Galaxy Z Fold7, Oppo Find N5
(Photos for illustration only)
SDR video EOTF curve
These curves represent the SDR video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for SDR videos follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
SDR video EOTF curve
These curves represent the SDR video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for SDR videos follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
HDR10 video EOTF curve
These curves represent the HDR10 video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). While the PQ (Perceptual Quantizer) standard is reminded here for reference, it cannot be a target for smartphones as it is an absolute standard whereas smartphones adapt their brightness to lighting conditions. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
HDR10 video EOTF curve
These curves represent the HDR10 video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). While the PQ (Perceptual Quantizer) standard is reminded here for reference, it cannot be a target for smartphones as it is an absolute standard whereas smartphones adapt their brightness to lighting conditions. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
Gamut coverage for video content under 0 lux environment
The primary colors are measured both in HDR10 and SDR. The solid color gamut measures the extent of the color area that the device can render in total darkness. The dotted line represents the content’s artistic intent. The measured gamut should match the master color space of each video.
Gamut coverage for video content under 830 lux environment
The primary colors are measured both in HDR10 and SDR. The solid color gamut measures the extent of the color area that the device can render in total darkness. The dotted line represents the content’s artistic intent. The measured gamut should match the master color space of each video.
SDR Video Frame Drops FHD at 30 fps
0.1 %
Few
Good
Bad
Many
Google Pixel 10 Pro Fold
Samsung Galaxy Z Fold7
Oppo Find N5
HDR Video Frame Drops UHD at 30 fps
0.5 %
Few
Good
Bad
Many
Google Pixel 10 Pro Fold
Samsung Galaxy Z Fold7
Oppo Find N5
These gauges present the percentage of frame irregularities in a 30-second video. These irregularities are not necessarily perceived by users (unless they are all located at the same time stamp) but are an indicator of performance.

Touch

147

Google Pixel 10 Pro Fold

164

Google Pixel 7 Pro
How Display Touch score is composed

We evaluate the touch attributes under many types of contents where touch is key, and requires different behaviors such as gaming (quick touch to response time), web (smooth scrolling of the page) and images (accurate and smooth navigation from one image to another).

Average Touch Response Time Google Pixel 10 Pro Fold
78 ms
Fast
Good
Bad
Slow
Google Pixel 10 Pro Fold
Samsung Galaxy Z Fold7
Oppo Find N5
Touch To Display response time
This response time test precisely evaluates the time elapsed between a single touch of the robot on the screen and the displayed action. This test is applied to activities that require high reactivity, such as gaming.

The post Google Pixel 10 Pro Fold Display test appeared first on DXOMARK.

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https://www.dxomark.com/google-pixel-10-pro-fold-display-test/feed/ 0 Eye Comfort DISPLAY DISPLAY Google_Pixel_10_Pro_Fold_readability_skintone_indoor Google_Pixel_10_Pro_Fold_readability_skintone_sunlight Google_Pixel_10_Pro_Fold_readability_uniformity Google_Pixel_10_Pro_Fold_video_lowlight Google_Pixel_10_Pro_Fold_video_indoor
Vivo X200 Ultra test result display https://www.dxomark.com/vivo-x200-ultra-test-result-display/ https://www.dxomark.com/vivo-x200-ultra-test-result-display/#respond Thu, 02 Oct 2025 08:00:02 +0000 https://www.dxomark.com/?p=182397&preview=true&preview_id=182397 We put the Vivo X200 Ultra through our rigorous DXOMARK Display test suite to measure its performance across four criteria. In this test results, we will break down how it fared in a variety of tests and several common use cases. Overview Key display specifications 6.82 inches AMOLED Dimensions: 163.14 x 76.76 x 8.69 mm [...]

The post Vivo X200 Ultra test result display appeared first on DXOMARK.

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We put the Vivo X200 Ultra through our rigorous DXOMARK Display test suite to measure its performance across four criteria. In this test results, we will break down how it fared in a variety of tests and several common use cases.

Overview

Key display specifications

  • 6.82 inches AMOLED
  • Dimensions: 163.14 x 76.76 x 8.69 mm (6.42 x 3.02 x 0.34 inches)
  • Resolution: 1444 x 3168 pixels, (~510 ppi density)
  • Aspect ratio: 19.8:9
  • Refresh rate: 120 Hz

Scoring

Sub-scores and attributes included in the calculations of the global score.

Vivo X200 Ultra
149
display
140

164

157

167

149

167

159

164

Pros

  • Natural and accurate color rendering in all lighting environments
  • Indoor readability is well calibrated and optimized
  • Smooth and accurate touch interactions

Cons

  • Slightly low brightness while watching HDR10 videos in lowlight
  • Limited readability in lowlight and outdoor environments
  • Latency in touch-to-display response time

 

Overall, the Vivo X200 Ultra delivers a solid experience for a flagship device, standing out with strong performance in both color and touch attributes.

In terms of readability, however, the device underperforms relative to leading competitors, particularly under challenging ambient lighting conditions such as direct sunlight and dim environments. Although indoor readability remains well-calibrated, outdoor legibility is significantly hindered by elevated screen reflectance, which reduces effective contrast. In low ambient lighting, the panel’s adjusted luminance level, measured at approximately 2 nits, proves insufficient for comfortable content consumption.

On color, the display achieves high fidelity with a natural rendering profile across all tested illuminance levels, maintaining consistency regardless of ambient conditions. Let’s also note an appreciated limited color shift when viewed at an angle.

During HDR10 video playback, the Vivo X200 Ultra maintains luminance levels that are competitive with other high-end devices under standard indoor lighting. However, under low-light conditions, brightness adjustment is slightly under-optimized, leading to a subpar HDR tone-mapping experience in dark environments.

In our touch tests, the device showed good accuracy and excellent rejection of unintended touches, particularly when used one-handed.
Scrolling through web pages and the gallery app feels smooth. That said, touch reactivity is an area of weakness for this kind of premium device, particularly impacting fast-paced gaming.

Test summary

About DXOMARK Display tests: For scoring and analysis, a device undergoes a series of objective and perceptual tests in controlled lab and real-life conditions. The DXOMARK Display score takes into account the overall user experience the screen provides, considering the hardware capacity and the software tuning. In testing, only factory-installed video and photo apps are used.  More in-depth details about how DXOMARK tests displays are available in the article “A closer look at DXOMARK Display testing.”

The following section focuses on the key elements of our exhaustive tests and analyses performed in DXOMARK laboratories. Full reports with detailed performance evaluations are available upon request. To order a copy, please contact us.

Readability

140

Vivo X200 Ultra

164

Samsung Galaxy S24 Ultra
How Display Readability score is composed

Readability evaluates the user’s ease and comfort of viewing still content, such as photos or a web page, on the display under different lighting conditions. Our measurements run in the labs are completed by perceptual testing and analysis.

Luminance under various lighting conditions
This graph shows the screen luminance in environments that range from total darkness to outdoor conditions. In our labs, the indoor environment (250 lux to 830 lux) simulates the artificial and natural lighting conditions commonly seen in homes (with medium diffusion); the outdoor environment (from 20,000 lux) replicates a situation with highly diffused light.
Contrast under various lighting conditions
This graph shows the screen’s contrast levels in lighting environments that range from total darkness to outdoor conditions. In our labs, the indoor environment (250 lux to 830 lux) simulates the artificial and natural lighting conditions commonly seen in homes (with medium diffusion); the outdoor environment (from 20,000 lux) replicates a situation with highly diffused light.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Luminance vs Viewing Angle
This graph presents how the luminance drops as viewing angles increase.


Skin-tone rendering in an indoor (1000 lux) environment
From left to right: Vivo X200 Ultra, Samsung Galaxy S25 Ultra, Oppo Find X8 Pro, Honor Magic7 Pro
(Photos for illustration only)


Skin-tone rendering in a sunlight (>90 000 lux) environment
From left to right: Vivo X200 Ultra, Samsung Galaxy S25 Ultra, Oppo Find X8 Pro, Honor Magic7 Pro
(Photos for illustration only)
Average Reflectance (SCI) Vivo X200 Ultra
4.9 %
Low
Good
Bad
High
Vivo X200 Ultra
Samsung Galaxy S25 Ultra
Oppo Find X8 Pro
Honor Magic7 Pro
SCI stands for Specular Component Included, which measures both the diffuse reflection and the specular reflection. Reflection from a simple glass sheet is around 4%, while it reaches about 6% for a plastic sheet. Although smartphones’ first surface is made of glass, their total reflection (without coating) is usually around 5% due to multiple reflections created by the complex optical stack.
Average reflectance is computed based on the spectral reflectance in the visible spectrum range (see graph below) and human spectral sensitivity.
Reflectance (SCI)
Wavelength (horizontal axis) defines light color, but also our capacity to see it; for example, UV is a very low wavelength that the human eye cannot see; Infrared is a high wavelength that the human eye also cannot see). White light is composed of all wavelengths between 400 nm and 700 nm, i.e. the range the human eye can see. Measurements above show the reflection of the devices within the visible spectrum range (400 nm to 700 nm).

Uniformity
This graph shows the distribution of luminance throughout the entire display panel. Uniformity is measured with a 20% gray pattern, with bright green indicating ideal luminance. An evenly spread-out bright green color on the screen indicates that the display’s brightness is uniform. Other colors indicate a loss of uniformity.
PWM Frequency Vivo X200 Ultra
2170 Hz
Bad
Good
Bad
Great
Vivo X200 Ultra
Samsung Galaxy S25 Ultra
Oppo Find X8 Pro
Honor Magic7 Pro
Pulse width modulation is a modulation technique that generates variable-width pulses to represent the amplitude of an analog input signal. This measurement is important for comfort because flickering at low frequencies can be perceived by some individuals, and in the most extreme cases, can induce seizures. Some experiments show that discomfort can appear at a higher frequency. A high PWM frequency (>1500 Hz) tends to be less disturbing for users.
Temporal Light Modulation
This graph represents the frequencies of lighting variation; the highest peak gives the most important modulation. The combination of a low frequency and a high peak is susceptible to inducing eye fatigue.

Color

157

Vivo X200 Ultra

167

Google Pixel 10
How Display Color score is composed

Color evaluations are performed in different lighting conditions to see how well the device manages color with the surrounding environment. Devices are tested with sRGB and Display-P3 image patterns. Both faithful mode and default mode are used for our evaluation. Our measurements run in the labs are completed by perceptual testing & analysis.

White point color under D65 illuminant at 830 lux
This graph shows the white point coordinates for the image pattern using the default or the faithful mode. D65 illuminant (6500 Kelvin) is a standard that defines the color of white at midday; it is used for display calibration as a white reference, therefore devices are expected to be at or close to the D65 white point.
Color fidelity
Each arrow represents the color difference between a target color pattern (base of the arrow) and its actual measurement (tip of the arrow). The longer the arrow, the more visible the color difference is. If the arrow stays within the circle, the color difference will be visible only to trained eyes. The tested color mode is the most faithful proposed by each device, and a color correction is applied to account for the different white points of each device.
White color shift with angle
This graph shows the color shift when the screen is at an angle. Each dot represents a measurement at a particular angle. Dots inside the inner circle exhibit no color shift in angle; those between the inner and outer circle have shifts that only trained experts will see; but those falling outside the outer circle are noticeable.
Circadian Action Factor Vivo X200 Ultra
0.69
Good
Good
Bad
Bad
Vivo X200 Ultra
Samsung Galaxy S25 Ultra
Oppo Find X8 Pro
Honor Magic7 Pro
The circadian action factor is a metric that defines how light impacts the human sleep cycle. It is the ratio of the light energy contributing to sleep disturbances (centered around 450 nm, representing blue light) over the light energy contributing to our perception (covering 400 nm to 700 nm and centered on 550 nm, which is green light). A high circadian action factor means that the ambient light contains strong blue-light energy and is likely to affect the body’s sleep cycle, while a low circadian action factor implies the light has weak blue-light energy and is less likely to affect sleeping patterns.
Spectrum of white emission with Night mode ON
Spectrum measurements of a white web page with BLF mode on and off. This graph shows the impact of blue light filtering on the whole spectrum. All other settings used are default, in particular, the luminance level follows the auto-brightness adaptation from the manufacturer.
The wavelength (horizontal axis) defines light color but also the capacity to see it. For example, UV, which has a very low wavelength, and infra-red, which has a high wavelength, are both not visible to the human eye. White light is composed of all wavelengths between 400 nm and 700 nm, which is the range visible to the human eye.
Spectrum of white emission with Night mode OFF
Spectrum measurements of a white web page with BLF mode on and off. This graph shows the impact of blue light filtering on the whole spectrum. All other settings used are default, in particular, the luminance level follows the auto-brightness adaptation from the manufacturer.
The wavelength (horizontal axis) defines light color but also the capacity to see it. For example, UV, which has a very low wavelength, and infra-red, which has a high wavelength, are both not visible to the human eye. White light is composed of all wavelengths between 400 nm and 700 nm, which is the range visible to the human eye.

Video

149

Vivo X200 Ultra

167

Samsung Galaxy S25 Ultra
How Display Video score is composed

The video attribute evaluates the Standard Dynamic Range (SDR) and High Dynamic Range (HDR10) video handling in indoor and low-light conditions . Our measurements run in the labs are completed by perceptual testing and analysis.

Video peak luminance vs Lighting conditions
This bar chart presents the peak luminance measured for SDR and HDR10 content on a 10% window white pattern.
Video peak luminance vs Lighting conditions
This bar chart presents the peak luminance measured for SDR and HDR10 content on a 10% window white pattern.


Video rendering in a low-light (0 lux) environment
Clockwise from top left: Vivo X200 Ultra, Samsung Galaxy S25 Ultra, Oppo Find X8 Pro, Honor Magic7 Pro
(Photos for illustration only)

SDR video EOTF curve
These curves represent the SDR video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for SDR videos follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
SDR video EOTF curve
These curves represent the SDR video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for SDR videos follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
HDR10 video EOTF curve
These curves represent the HDR10 video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). While the PQ (Perceptual Quantizer) standard is reminded here for reference, it cannot be a target for smartphones as it is an absolute standard whereas smartphones adapt their brightness to lighting conditions. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
HDR10 video EOTF curve
These curves represent the HDR10 video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). While the PQ (Perceptual Quantizer) standard is reminded here for reference, it cannot be a target for smartphones as it is an absolute standard whereas smartphones adapt their brightness to lighting conditions. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
Gamut coverage for video content under 0 lux environment
The primary colors are measured both in HDR10 and SDR. The solid color gamut measures the extent of the color area that the device can render in total darkness. The dotted line represents the content’s artistic intent. The measured gamut should match the master color space of each video.
Gamut coverage for video content under 830 lux environment
The primary colors are measured both in HDR10 and SDR. The solid color gamut measures the extent of the color area that the device can render in total darkness. The dotted line represents the content’s artistic intent. The measured gamut should match the master color space of each video.
SDR Video Frame Drops FHD at 30 fps
0.8 %
Few
Good
Bad
Many
Vivo X200 Ultra
Samsung Galaxy S25 Ultra
Oppo Find X8 Pro
Honor Magic7 Pro
HDR Video Frame Drops UHD at 30 fps
1.3 %
Few
Good
Bad
Many
Vivo X200 Ultra
Samsung Galaxy S25 Ultra
Oppo Find X8 Pro
Honor Magic7 Pro
These gauges present the percentage of frame irregularities in a 30-second video. These irregularities are not necessarily perceived by users (unless they are all located at the same time stamp) but are an indicator of performance.

Touch

159

Vivo X200 Ultra

164

Google Pixel 7 Pro
How Display Touch score is composed

We evaluate the touch attributes under many types of contents where touch is key, and requires different behaviors such as gaming (quick touch to response time), web (smooth scrolling of the page) and images (accurate and smooth navigation from one image to another).

Average Touch Response Time Vivo X200 Ultra
94 ms
Fast
Good
Bad
Slow
Vivo X200 Ultra
Samsung Galaxy S25 Ultra
Oppo Find X8 Pro
Honor Magic7 Pro
Touch To Display response time
This response time test precisely evaluates the time elapsed between a single touch of the robot on the screen and the displayed action. This test is applied to activities that require high reactivity, such as gaming.

The post Vivo X200 Ultra test result display appeared first on DXOMARK.

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https://www.dxomark.com/vivo-x200-ultra-test-result-display/feed/ 0 DISPLAY DISPLAY Vivo_X200_Ultra_readability_skintone_indoor Vivo_X200_Ultra_readability_skintone_sunlight Vivo_X200_Ultra_readability_uniformity HDRLL
Google Pixel 10 Display test https://www.dxomark.com/google-pixel-10-display-test/ https://www.dxomark.com/google-pixel-10-display-test/#respond Fri, 19 Sep 2025 11:56:33 +0000 https://www.dxomark.com/?p=187022&preview=true&preview_id=187022 We put the Google Pixel 10 through our rigorous DXOMARK Display test suite to measure its performance across four criteria. In this test results, we will break down how it fared in a variety of tests and several common use cases. Overview Key display specifications 6.3 inches OLED (~87.4% screen-to-body ratio) Dimensions: 152.8 x 72.0 [...]

The post Google Pixel 10 Display test appeared first on DXOMARK.

]]>
We put the Google Pixel 10 through our rigorous DXOMARK Display test suite to measure its performance across four criteria. In this test results, we will break down how it fared in a variety of tests and several common use cases.

Overview

Key display specifications

  • 6.3 inches OLED (~87.4% screen-to-body ratio)
  • Dimensions: 152.8 x 72.0 x 8.6 mm (6.02 x 2.83 x 0.34 inches)
  • Resolution: 1080 x 2424 pixels, (~422 ppi density)
  • Aspect ratio: 20:9
  • Refresh rate: 120 Hz

Scoring

Sub-scores and attributes included in the calculations of the global score.

Google Pixel 10
160
display
157

164

167

Best

160

167

157

164

Eye Comfort Label & Attributes

Eye Comfort
<10%
Flicker perception probability
% of population
0.66
Minimum Brightness
in nits
0.48
Circadian Action Factor
 
98%
Color
Consistency
vs Display-P3 color space

Pros

  • Colors are faithful and well rendered in all tested conditions
  • Effective adaptation of the luminance in most environments
  • HDR10 video playback is consistently well-managed, both in low light and indoor settings
  • Touch response is precise and highly responsive

Cons

  • SDR videos could benefit from a higher luminance
  • Luminance loss and color shifts are visible when the device is viewed at an angle
  • Accidental palm touches are occasionally detected in both landscape and portrait orientations

 

Among the very best in our ranking, the Google Pixel 10 delivers a consistently well-balanced performance across all attributes, with color reproduction standing out as a particular strength. Compared to its larger sibling, the Pixel 10 Pro XL, the Pixel 10 offers an experience nearly on par with the flagship model.

Readability is one of the Pixel 10’s strongest assets. The device adapts its luminance effectively in every condition, including the most demanding outdoor conditions. With a peak brightness of 2983 cd/m² in High Brightness Mode, outdoor visibility is excellent, and even under direct sunlight, text and images remain clear and comfortable to view.

Color performance is equally impressive. Whether in Default or Faithful mode, the Pixel 10 delivers accurate and visually pleasing renderings in all scenarios. The new Adaptive Tone feature further enhances the experience, automatically adjusting white balance to surrounding lighting. Colors remain vibrant yet natural across all modes, with Natural Mode offering particularly precise rendering for those seeking faithful visuals.

HDR video playback also shines, with well-balanced luminance, contrast, and color reproduction that deliver an engaging experience from dimly lit rooms to brighter indoor settings.

Touch interactions are smooth and responsive, ensuring quick navigation. However, the 120 Hz refresh rate is not enabled by default, which means users will need to switch it on manually to benefit from the display’s full fluidity.

Finally, the Pixel 10 earns the Eye Comfort Label, thanks to its effective blue-light filtering. This reduces eye strain while preserving natural color reproduction, making the display both protective and visually faithful.

Test summary

About DXOMARK Display tests: For scoring and analysis, a device undergoes a series of objective and perceptual tests in controlled lab and real-life conditions. The DXOMARK Display score takes into account the overall user experience the screen provides, considering the hardware capacity and the software tuning. In testing, only factory-installed video and photo apps are used.  More in-depth details about how DXOMARK tests displays are available in the article “A closer look at DXOMARK Display testing.”

The following section focuses on the key elements of our exhaustive tests and analyses performed in DXOMARK laboratories. Full reports with detailed performance evaluations are available upon request. To order a copy, please contact us.

Readability

157

Google Pixel 10

164

Samsung Galaxy S24 Ultra
How Display Readability score is composed

Readability evaluates the user’s ease and comfort of viewing still content, such as photos or a web page, on the display under different lighting conditions. Our measurements run in the labs are completed by perceptual testing and analysis.

Luminance under various lighting conditions
This graph shows the screen luminance in environments that range from total darkness to outdoor conditions. In our labs, the indoor environment (250 lux to 830 lux) simulates the artificial and natural lighting conditions commonly seen in homes (with medium diffusion); the outdoor environment (from 20,000 lux) replicates a situation with highly diffused light.
Contrast under various lighting conditions
This graph shows the screen’s contrast levels in lighting environments that range from total darkness to outdoor conditions. In our labs, the indoor environment (250 lux to 830 lux) simulates the artificial and natural lighting conditions commonly seen in homes (with medium diffusion); the outdoor environment (from 20,000 lux) replicates a situation with highly diffused light.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Luminance vs Viewing Angle
This graph presents how the luminance drops as viewing angles increase.


Skin-tone rendering in an indoor (1000 lux) environment
From left to right: Google Pixel 10, Apple iPhone 16 Pro Max, Samsung Galaxy S25 Ultra
(Photos for illustration only)


Skin-tone rendering in a sunlight (>90 000 lux) environment
From left to right: Google Pixel 10, Apple iPhone 16 Pro Max, Samsung Galaxy S25 Ultra
(Photos for illustration only)
Average Reflectance (SCI) Google Pixel 10
4.9 %
Low
Good
Bad
High
Google Pixel 10
Apple iPhone 16 Pro Max
Samsung Galaxy S25 Ultra
SCI stands for Specular Component Included, which measures both the diffuse reflection and the specular reflection. Reflection from a simple glass sheet is around 4%, while it reaches about 6% for a plastic sheet. Although smartphones’ first surface is made of glass, their total reflection (without coating) is usually around 5% due to multiple reflections created by the complex optical stack.
Average reflectance is computed based on the spectral reflectance in the visible spectrum range (see graph below) and human spectral sensitivity.
Reflectance (SCI)
Wavelength (horizontal axis) defines light color, but also our capacity to see it; for example, UV is a very low wavelength that the human eye cannot see; Infrared is a high wavelength that the human eye also cannot see). White light is composed of all wavelengths between 400 nm and 700 nm, i.e. the range the human eye can see. Measurements above show the reflection of the devices within the visible spectrum range (400 nm to 700 nm).

Uniformity
This graph shows the distribution of luminance throughout the entire display panel. Uniformity is measured with a 20% gray pattern, with bright green indicating ideal luminance. An evenly spread-out bright green color on the screen indicates that the display’s brightness is uniform. Other colors indicate a loss of uniformity.
PWM Frequency Google Pixel 10
240 Hz
Bad
Good
Bad
Great
Google Pixel 10
Apple iPhone 16 Pro Max
Samsung Galaxy S25 Ultra
Pulse width modulation is a modulation technique that generates variable-width pulses to represent the amplitude of an analog input signal. This measurement is important for comfort because flickering at low frequencies can be perceived by some individuals, and in the most extreme cases, can induce seizures. Some experiments show that discomfort can appear at a higher frequency. A high PWM frequency (>1500 Hz) tends to be less disturbing for users.
Temporal Light Modulation
This graph represents the frequencies of lighting variation; the highest peak gives the most important modulation. The combination of a low frequency and a high peak is susceptible to inducing eye fatigue.

Color

167

Google Pixel 10

Best

How Display Color score is composed

Color evaluations are performed in different lighting conditions to see how well the device manages color with the surrounding environment. Devices are tested with sRGB and Display-P3 image patterns. Both faithful mode and default mode are used for our evaluation. Our measurements run in the labs are completed by perceptual testing & analysis.

White point color under D65 illuminant at 830 lux
This graph shows the white point coordinates for the image pattern using the default or the faithful mode. D65 illuminant (6500 Kelvin) is a standard that defines the color of white at midday; it is used for display calibration as a white reference, therefore devices are expected to be at or close to the D65 white point.
Color fidelity
Each arrow represents the color difference between a target color pattern (base of the arrow) and its actual measurement (tip of the arrow). The longer the arrow, the more visible the color difference is. If the arrow stays within the circle, the color difference will be visible only to trained eyes. The tested color mode is the most faithful proposed by each device, and a color correction is applied to account for the different white points of each device.
White color shift with angle
This graph shows the color shift when the screen is at an angle. Each dot represents a measurement at a particular angle. Dots inside the inner circle exhibit no color shift in angle; those between the inner and outer circle have shifts that only trained experts will see; but those falling outside the outer circle are noticeable.
Circadian Action Factor Google Pixel 10
0.48
Good
Good
Bad
Bad
Google Pixel 10
Apple iPhone 16 Pro Max
Samsung Galaxy S25 Ultra
The circadian action factor is a metric that defines how light impacts the human sleep cycle. It is the ratio of the light energy contributing to sleep disturbances (centered around 450 nm, representing blue light) over the light energy contributing to our perception (covering 400 nm to 700 nm and centered on 550 nm, which is green light). A high circadian action factor means that the ambient light contains strong blue-light energy and is likely to affect the body’s sleep cycle, while a low circadian action factor implies the light has weak blue-light energy and is less likely to affect sleeping patterns.
Spectrum of white emission with Night mode ON
Spectrum measurements of a white web page with BLF mode on and off. This graph shows the impact of blue light filtering on the whole spectrum. All other settings used are default, in particular, the luminance level follows the auto-brightness adaptation from the manufacturer.
The wavelength (horizontal axis) defines light color but also the capacity to see it. For example, UV, which has a very low wavelength, and infra-red, which has a high wavelength, are both not visible to the human eye. White light is composed of all wavelengths between 400 nm and 700 nm, which is the range visible to the human eye.
Spectrum of white emission with Night mode OFF
Spectrum measurements of a white web page with BLF mode on and off. This graph shows the impact of blue light filtering on the whole spectrum. All other settings used are default, in particular, the luminance level follows the auto-brightness adaptation from the manufacturer.
The wavelength (horizontal axis) defines light color but also the capacity to see it. For example, UV, which has a very low wavelength, and infra-red, which has a high wavelength, are both not visible to the human eye. White light is composed of all wavelengths between 400 nm and 700 nm, which is the range visible to the human eye.

Video

160

Google Pixel 10

167

Samsung Galaxy S25 Ultra
How Display Video score is composed

The video attribute evaluates the Standard Dynamic Range (SDR) and High Dynamic Range (HDR10) video handling in indoor and low-light conditions . Our measurements run in the labs are completed by perceptual testing and analysis.

Video peak luminance vs Lighting conditions
This bar chart presents the peak luminance measured for SDR and HDR10 content on a 10% window white pattern.
Video peak luminance vs Lighting conditions
This bar chart presents the peak luminance measured for SDR and HDR10 content on a 10% window white pattern.


Video rendering in a low-light (0 lux) environment
Clockwise from top left: Google Pixel 10, Samsung Galaxy S25 Ultra, Apple iPhone 16 Pro Max
(Photos for illustration only)


Video rendering under indoor (1000 lux) environment
Clockwise from top left: Google Pixel 10, Samsung Galaxy S25 Ultra, Apple iPhone 16 Pro Max
(Photos for illustration only)
SDR video EOTF curve
These curves represent the SDR video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for SDR videos follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
SDR video EOTF curve
These curves represent the SDR video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for SDR videos follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
HDR10 video EOTF curve
These curves represent the HDR10 video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). While the PQ (Perceptual Quantizer) standard is reminded here for reference, it cannot be a target for smartphones as it is an absolute standard whereas smartphones adapt their brightness to lighting conditions. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
HDR10 video EOTF curve
These curves represent the HDR10 video tone distribution for white color.
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). While the PQ (Perceptual Quantizer) standard is reminded here for reference, it cannot be a target for smartphones as it is an absolute standard whereas smartphones adapt their brightness to lighting conditions. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under bright lighting conditions (830 lux) in the low gray levels region (< 30%).
Gamut coverage for video content under 0 lux environment
The primary colors are measured both in HDR10 and SDR. The solid color gamut measures the extent of the color area that the device can render in total darkness. The dotted line represents the content’s artistic intent. The measured gamut should match the master color space of each video.
Gamut coverage for video content under 830 lux environment
The primary colors are measured both in HDR10 and SDR. The solid color gamut measures the extent of the color area that the device can render in total darkness. The dotted line represents the content’s artistic intent. The measured gamut should match the master color space of each video.
SDR Video Frame Drops FHD at 30 fps
0.4 %
Few
Good
Bad
Many
Google Pixel 10
Apple iPhone 16 Pro Max
Samsung Galaxy S25 Ultra
HDR Video Frame Drops UHD at 30 fps
0.4 %
Few
Good
Bad
Many
Google Pixel 10
Apple iPhone 16 Pro Max
Samsung Galaxy S25 Ultra
These gauges present the percentage of frame irregularities in a 30-second video. These irregularities are not necessarily perceived by users (unless they are all located at the same time stamp) but are an indicator of performance.

Touch

157

Google Pixel 10

164

Google Pixel 7 Pro
How Display Touch score is composed

We evaluate the touch attributes under many types of contents where touch is key, and requires different behaviors such as gaming (quick touch to response time), web (smooth scrolling of the page) and images (accurate and smooth navigation from one image to another).

Average Touch Response Time Google Pixel 10
68 ms
Fast
Good
Bad
Slow
Google Pixel 10
Apple iPhone 16 Pro Max
Samsung Galaxy S25 Ultra
Touch To Display response time
This response time test precisely evaluates the time elapsed between a single touch of the robot on the screen and the displayed action. This test is applied to activities that require high reactivity, such as gaming.

The post Google Pixel 10 Display test appeared first on DXOMARK.

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https://www.dxomark.com/google-pixel-10-display-test/feed/ 0 Best Eye Comfort DISPLAY DISPLAY Google_Pixel_10_readability_skintone_indoor Google_Pixel_10_readability_skintone_sunlight Google_Pixel_10_readability_uniformity Best Google_Pixel_10_video_lowlight Google_Pixel_10_video_indoor
Google Pixel 10 Pro XL Display test https://www.dxomark.com/google-pixel-10-pro-xl-display-test/ https://www.dxomark.com/google-pixel-10-pro-xl-display-test/#respond Fri, 19 Sep 2025 11:56:01 +0000 https://www.dxomark.com/?p=187004&preview=true&preview_id=187004 We put the Google Pixel 10 Pro XL through our rigorous DXOMARK Display test suite to measure its performance across four criteria. In this test results, we will break down how it fared in a variety of tests and several common use cases. Overview Key display specifications 6.8 inches OLED (~89.5% screen-to-body ratio) Dimensions: 162.8 [...]

The post Google Pixel 10 Pro XL Display test appeared first on DXOMARK.

]]>
We put the Google Pixel 10 Pro XL through our rigorous DXOMARK Display test suite to measure its performance across four criteria. In this test results, we will break down how it fared in a variety of tests and several common use cases.

Overview

Key display specifications

  • 6.8 inches OLED (~89.5% screen-to-body ratio)
  • Dimensions: 162.8 x 76.6 x 8.5 mm (6.41 x 3.02 x 0.33 inches)
  • Resolution: 1344 x 2992 pixels, (~486 ppi density)
  • Aspect ratio: 20:9
  • Refresh rate: 120 Hz

Scoring

Sub-scores and attributes included in the calculations of the global score.

Google Pixel 10 Pro XL
161
display
157

164

166

167

161

167

158

164

Eye Comfort Label & Attributes

Eye Comfort
<10%
Flicker perception probability
% of population
0.62
Minimum Brightness
in nits
0.48
Circadian Action Factor
 
99%
Color
Consistency
vs Display-P3 color space

Pros

  • Accurate and well-rendered colors in all tested conditions
  • Adapted luminance in most scenarios of usage
  • HDR10 videos are well rendered in both lowlight and indoor environments
  • Accurate and highly responsive touch

Cons

  • SDR videos would benefit from a higher luminance
  • Noticeable color non-uniformities
  • Luminance loss and color shifts are visible when the device is viewed at an angle

Reaching the top spot in our Display ranking, the Google Pixel 10 Pro XL delivers a consistently balanced performance across all attributes, with color standing out as a particular strength.

In terms of readability, the device adapts luminance effectively across all tested conditions. Outdoors, under the most challenging lighting, it activates momentarily High Brightness Mode and reaches a peak luminance of 3013 cd/m², placing it among the best performers for outdoor visibility, even under intense sunlight.

Color is where the device truly excels, ranking first in our database for this criterion. Whether in default or faithful color modes, rendering remained both accurate and pleasing in every situation. Notably, this model introduces Google’s new adaptive tone feature, which dynamically adjusts the white point to match ambient lighting. This capability ensures the most natural rendering for different environments, especially when viewing photos.

Video performance also impresses, with HDR playback receiving special attention. The result is stunning HDR reproduction, with well-balanced luminance, contrast, and color across both low-light and indoor conditions, delivering an immersive experience. SDR playback, however, lacked brightness, which could lead to less comfortable viewing in certain situations.

The device supports 480 Hz PWM, though it’s not enabled by default. You can activate it in Accessibility settings by turning on the ‘Adjust brightness for sensitive eyes’ option

Touch responsiveness was another highlight. Fast, reactive feedback made navigation smooth and reliable, while its exceptional touch-to-display response time makes it especially well-suited for gaming.

The Google Pixel 10 Pro XL also earns the Eye Comfort Label, awarded to devices offering a comfortable viewing experience. Its effective blue-light filtering eases eye strain while maintaining natural color reproduction, ensuring a display that is both protective and visually faithful.

Test summary

About DXOMARK Display tests: For scoring and analysis, a device undergoes a series of objective and perceptual tests in controlled lab and real-life conditions. The DXOMARK Display score takes into account the overall user experience the screen provides, considering the hardware capacity and the software tuning. In testing, only factory-installed video and photo apps are used.  More in-depth details about how DXOMARK tests displays are available in the article “A closer look at DXOMARK Display testing.”

The following section focuses on the key elements of our exhaustive tests and analyses performed in DXOMARK laboratories. Full reports with detailed performance evaluations are available upon request. To order a copy, please contact us.

Readability

157

Google Pixel 10 Pro XL

164

Samsung Galaxy S24 Ultra
How Display Readability score is composed

Readability evaluates the user’s ease and comfort of viewing still content, such as photos or a web page, on the display under different lighting conditions. Our measurements run in the labs are completed by perceptual testing and analysis.

Luminance under various lighting conditions
This graph shows the screen luminance in environments that range from total darkness to outdoor conditions. In our labs, the indoor environment (250 lux to 830 lux) simulates the artificial and natural lighting conditions commonly seen in homes (with medium diffusion); the outdoor environment (from 20,000 lux) replicates a situation with highly diffused light.
Contrast under various lighting conditions
This graph shows the screen’s contrast levels in lighting environments that range from total darkness to outdoor conditions. In our labs, the indoor environment (250 lux to 830 lux) simulates the artificial and natural lighting conditions commonly seen in homes (with medium diffusion); the outdoor environment (from 20,000 lux) replicates a situation with highly diffused light.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Photo EOTF
The Electro-Optical Transfer Function (EOTF) defines how bits are converted into luminance out of the display. Gray levels (horizontal axis) represent the different shades from pure white (100% gray level) to pitch black (0% gray level). The standard for still images follows a 2.2 gamma. The flatter the curves, the harder it is to perceive differences between consecutive shades. This phenomenon is more frequent under intensive lighting conditions (20,000 lux) in the low gray level regions.
Luminance vs Viewing Angle
This graph presents how the luminance drops as viewing angles increase.


Skin-tone rendering in an indoor (1000 lux) environment
From left to right: Google Pixel 10 Pro XL, Apple iPhone 16 Pro Max, Samsung Galaxy S25 Ultra
(Photos for illustration only)


Skin-tone rendering in a sunlight (>90 000 lux) environment
From left to right: Google Pixel 10 Pro XL, Apple iPhone 16 Pro Max, Samsung Galaxy S25 Ultra
(Photos for illustration only)
Average Reflectance (SCI) Google Pixel 10 Pro XL
4.9 %
Low
Good
Bad
High
Google Pixel 10 Pro XL
Samsung Galaxy S25 Ultra
Apple iPhone 16 Pro Max
SCI stands for Specular Component Included, which measures both the diffuse reflection and the specular reflection. Reflection from a simple glass sheet is around 4%, while it reaches about 6% for a plastic sheet. Although smartphones’ first surface is made of glass, their total reflection (without coating) is usually around 5% due to multiple reflections created by the complex optical stack.
Average reflectance is computed based on the spectral reflectance in the visible spectrum range (see graph below) and human spectral sensitivity.
Reflectance (SCI)
Wavelength (horizontal axis) defines light color, but also our capacity to see it; for example, UV is a very low wavelength that the human eye cannot see; Infrared is a high wavelength that the human eye also cannot see). White light is composed of all wavelengths between 400 nm and 700 nm, i.e. the range the human eye can see. Measurements above show the reflection of the devices within the visible spectrum range (400 nm to 700 nm).

Uniformity
This graph shows the distribution of luminance throughout the entire display panel. Uniformity is measured with a 20% gray pattern, with bright green indicating ideal luminance. An evenly spread-out bright green color on the screen indicates that the display’s brightness is uniform. Other colors indicate a loss of uniformity.
PWM Frequency Google Pixel 10 Pro XL
480 Hz
Bad
Good
Bad
Great
Google Pixel 10 Pro XL
Samsung Galaxy S25 Ultra
Apple iPhone 16 Pro Max
Pulse width modulation is a modulation technique that generates variable-width pulses to represent the amplitude of an analog input signal. This measurement is important for comfort because flickering at low frequencies can be perceived by some individuals, and in the most extreme cases, can induce seizures. Some experiments show that discomfort can appear at a higher frequency. A high PWM frequency (>1500 Hz) tends to be less disturbing for users.
Temporal Light Modulation
This graph represents the frequencies of lighting variation; the highest peak gives the most important modulation. The combination of a low frequency and a high peak is susceptible to inducing eye fatigue.

Color

166

Google Pixel 10 Pro XL

167

Google Pixel 10
How Display Color score is composed

Color evaluations are performed in different lighting conditions to see how well the device manages color with the surrounding environment. Devices are tested with sRGB and Display-P3 image patterns. Both faithful mode and default mode are used for our evaluation. Our measurements run in the labs are completed by perceptual testing & analysis.

White point color under D65 illuminant at 830 lux